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authorFate <fate.tmw@googlemail.com>2008-11-01 22:39:26 +0000
committerFate <fate.tmw@googlemail.com>2008-11-01 22:39:26 +0000
commit4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf (patch)
tree20471d3a652d35a193b6c9873b45eded59bd3e63 /src/gui/table_model.cpp
parent885a9c145464a2b376edfd1c9677b84f6d4a8ce5 (diff)
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* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
Diffstat (limited to 'src/gui/table_model.cpp')
-rw-r--r--src/gui/table_model.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gui/table_model.cpp b/src/gui/table_model.cpp
index 78df0636..57da29d9 100644
--- a/src/gui/table_model.cpp
+++ b/src/gui/table_model.cpp
@@ -71,10 +71,18 @@ StaticTableModel::~StaticTableModel(void)
}
void
+StaticTableModel::resize(void)
+{
+ mRows = getRows();
+ mColumns = getColumns();
+ mTableModel.resize(mRows * mColumns, NULL);
+}
+
+void
StaticTableModel::set(int row, int column, gcn::Widget *widget)
{
if (row >= mRows || row < 0
- || column >= mColumns || row > 0)
+ || column >= mColumns || column < 0)
// raise exn?
return;