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author | Fate <fate.tmw@googlemail.com> | 2008-11-01 22:39:26 +0000 |
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committer | Fate <fate.tmw@googlemail.com> | 2008-11-01 22:39:26 +0000 |
commit | 4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf (patch) | |
tree | 20471d3a652d35a193b6c9873b45eded59bd3e63 /src/gui/table_model.cpp | |
parent | 885a9c145464a2b376edfd1c9677b84f6d4a8ce5 (diff) | |
download | mana-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.gz mana-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.bz2 mana-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.xz mana-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.zip |
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
Diffstat (limited to 'src/gui/table_model.cpp')
-rw-r--r-- | src/gui/table_model.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gui/table_model.cpp b/src/gui/table_model.cpp index 78df0636..57da29d9 100644 --- a/src/gui/table_model.cpp +++ b/src/gui/table_model.cpp @@ -71,10 +71,18 @@ StaticTableModel::~StaticTableModel(void) } void +StaticTableModel::resize(void) +{ + mRows = getRows(); + mColumns = getColumns(); + mTableModel.resize(mRows * mColumns, NULL); +} + +void StaticTableModel::set(int row, int column, gcn::Widget *widget) { if (row >= mRows || row < 0 - || column >= mColumns || row > 0) + || column >= mColumns || column < 0) // raise exn? return; |