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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-13 22:56:33 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-13 22:56:33 +0100
commit59f441730d8dbd7574b2fe4c9a430be256449cab (patch)
treefe01d073652e9c0615828afc0d99ac6ee35b75fd /src/gui/setup_players.cpp
parent7d5c6124e9c9cf447286eaa58afe17adf6c1a81d (diff)
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Code style reformatting
Got rid of "void" in functions that take no arguments and removed the newline after the return type of a method in many places.
Diffstat (limited to 'src/gui/setup_players.cpp')
-rw-r--r--src/gui/setup_players.cpp48
1 files changed, 22 insertions, 26 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp
index 7dcbb5dc..c556a82d 100644
--- a/src/gui/setup_players.cpp
+++ b/src/gui/setup_players.cpp
@@ -21,10 +21,6 @@
#include "setup_players.h"
-#include <vector>
-#include <guichan/widgets/dropdown.hpp>
-#include <guichan/widgets/label.hpp>
-
#include "button.h"
#include "checkbox.h"
#include "ok_dialog.h"
@@ -34,6 +30,11 @@
#include "../log.h"
#include "../sound.h"
+#include <guichan/widgets/dropdown.hpp>
+#include <guichan/widgets/label.hpp>
+
+#include <vector>
+
#define COLUMNS_NR 2 // name plus listbox
#define NAME_COLUMN 0
#define RELATION_CHOICE_COLUMN 1
@@ -55,9 +56,9 @@ static const std::string RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
class PlayerRelationListModel : public gcn::ListModel
{
public:
- virtual ~PlayerRelationListModel(void) { }
+ virtual ~PlayerRelationListModel() { }
- virtual int getNumberOfElements(void)
+ virtual int getNumberOfElements()
{
return PlayerRelation::RELATIONS_NR;
}
@@ -73,30 +74,30 @@ public:
class PlayerTableModel : public TableModel
{
public:
- PlayerTableModel(void) :
+ PlayerTableModel() :
mPlayers(NULL)
{
playerRelationsUpdated();
}
- virtual ~PlayerTableModel(void)
+ virtual ~PlayerTableModel()
{
freeWidgets();
if (mPlayers)
delete mPlayers;
}
- virtual int getRows(void)
+ virtual int getRows()
{
return mPlayers->size();
}
- virtual int getColumns(void)
+ virtual int getColumns()
{
return COLUMNS_NR;
}
- virtual int getRowHeight(void)
+ virtual int getRowHeight()
{
return ROW_HEIGHT;
}
@@ -109,7 +110,7 @@ public:
return RELATION_CHOICE_COLUMN_WIDTH;
}
- virtual void playerRelationsUpdated(void)
+ virtual void playerRelationsUpdated()
{
signalBeforeUpdate();
@@ -146,7 +147,7 @@ public:
return mWidgets[WIDGET_AT(row, column)];
}
- virtual void freeWidgets(void)
+ virtual void freeWidgets()
{
if (mPlayers)
delete mPlayers;
@@ -175,9 +176,9 @@ protected:
class IgnoreChoicesListModel : public gcn::ListModel
{
public:
- virtual ~IgnoreChoicesListModel(void) { }
+ virtual ~IgnoreChoicesListModel() { }
- virtual int getNumberOfElements(void)
+ virtual int getNumberOfElements()
{
return player_relations.getPlayerIgnoreStrategies()->size();
}
@@ -260,14 +261,13 @@ Setup_Players::Setup_Players():
player_relations.addListener(this);
}
-Setup_Players::~Setup_Players(void)
+Setup_Players::~Setup_Players()
{
player_relations.removeListener(this);
}
-void
-Setup_Players::reset()
+void Setup_Players::reset()
{
// We now have to search through the list of ignore choices to find the current
// selection. We could use an index into the table of config options in
@@ -284,8 +284,7 @@ Setup_Players::reset()
mIgnoreActionChoicesBox->setSelected(selection);
}
-void
-Setup_Players::apply()
+void Setup_Players::apply()
{
player_relations.setPersistIgnores(mPersistIgnores->isSelected());
player_relations.store();
@@ -297,13 +296,11 @@ Setup_Players::apply()
| (mDefaultWhisper->isSelected()? PlayerRelation::WHISPER : 0));
}
-void
-Setup_Players::cancel()
+void Setup_Players::cancel()
{
}
-void
-Setup_Players::action(const gcn::ActionEvent &event)
+void Setup_Players::action(const gcn::ActionEvent &event)
{
if (event.getId() == ACTION_TABLE) {
// temporarily eliminate ourselves: we are fully aware of this change, so there is no
@@ -336,8 +333,7 @@ Setup_Players::action(const gcn::ActionEvent &event)
}
}
-void
-Setup_Players::updatedPlayer(const std::string &name)
+void Setup_Players::updatedPlayer(const std::string &name)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(player_relations.getDefault() & PlayerRelation::TRADE);