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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-15 23:56:26 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-16 19:42:45 +0100 |
commit | 81306cf16bd4660b868f24a74b1e731c8a00af95 (patch) | |
tree | db3c905969884600792055d330851561bcf17384 /src/gui/ministatuswindow.cpp | |
parent | bdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff) | |
download | mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.gz mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.bz2 mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.xz mana-81306cf16bd4660b868f24a74b1e731c8a00af95.zip |
Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/ministatuswindow.cpp')
-rw-r--r-- | src/gui/ministatuswindow.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/src/gui/ministatuswindow.cpp b/src/gui/ministatuswindow.cpp new file mode 100644 index 00000000..c4400656 --- /dev/null +++ b/src/gui/ministatuswindow.cpp @@ -0,0 +1,261 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/ministatuswindow.h" + +#include "animatedsprite.h" +#include "configuration.h" +#include "graphics.h" +#include "playerinfo.h" +#include "statuseffect.h" + +#include "gui/gui.h" +#include "gui/statuswindow.h" +#include "gui/textpopup.h" + +#include "gui/widgets/progressbar.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/gamehandler.h" + +#include "resources/theme.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern volatile int tick_time; + +MiniStatusWindow::MiniStatusWindow(): + Popup("MiniStatus") +{ + listen(Event::AttributesChannel); + + mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP); + StatusWindow::updateHPBar(mHpBar); + + if (Net::getGameHandler()->canUseMagicBar()) + { + mMpBar = new ProgressBar(0, 100, 20, + Net::getPlayerHandler()->canUseMagic() + ? Theme::PROG_MP : Theme::PROG_NO_MP); + + StatusWindow::updateMPBar(mMpBar); + } + else + mMpBar = 0; + + mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP); + StatusWindow::updateXPBar(mXpBar); + + // Add the progressbars to the window + + mHpBar->setPosition(0, 3); + if (mMpBar) + mMpBar->setPosition(mHpBar->getWidth() + 3, 3); + mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 : + mHpBar->getX() + mHpBar->getWidth() + 3, 3); + + add(mHpBar); + if (mMpBar) + add(mMpBar); + add(mXpBar); + + setContentSize(mXpBar->getX() + mXpBar->getWidth(), + mXpBar->getY() + mXpBar->getHeight()); + + setVisible((bool) config.getValue(getPopupName() + "Visible", true)); + + mTextPopup = new TextPopup(); + + addMouseListener(this); +} + +void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) +{ + if (index >= (int) mIcons.size()) + mIcons.resize(index + 1); + + delete mIcons[index]; + mIcons[index] = sprite; +} + +void MiniStatusWindow::eraseIcon(int index) +{ + mIcons.erase(mIcons.begin() + index); +} + +void MiniStatusWindow::drawIcons(Graphics *graphics) +{ + // Draw icons + int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4; + for (unsigned int i = 0; i < mIcons.size(); i++) + { + if (mIcons[i]) + { + mIcons[i]->draw(graphics, icon_x, 3); + icon_x += 2 + mIcons[i]->getWidth(); + } + } +} + +void MiniStatusWindow::event(Event::Channel channel, + const Event &event) +{ + if (channel == Event::AttributesChannel) + { + if (event.getType() == Event::UpdateAttribute) + { + int id = event.getInt("id"); + if (id == HP || id == MAX_HP) + { + StatusWindow::updateHPBar(mHpBar); + } + else if (id == MP || id == MAX_MP) + { + StatusWindow::updateMPBar(mMpBar); + } + else if (id == EXP || id == EXP_NEEDED) + { + StatusWindow::updateXPBar(mXpBar); + } + } + } + else if (channel == Event::ActorSpriteChannel) + { + if (event.getType() == Event::UpdateStatusEffect) + { + int index = event.getInt("index"); + bool newStatus = event.getBool("newStatus"); + + StatusEffect *effect = StatusEffect::getStatusEffect(index, + newStatus); + + if (effect) + { + effect->deliverMessage(); + effect->playSFX(); + + AnimatedSprite *sprite = effect->getIcon(); + + typedef std::vector<int> IntMap; + + if (!sprite) + { + // delete sprite, if necessary + for (unsigned int i = 0; i < mStatusEffectIcons.size();) + if (mStatusEffectIcons[i] == index) + { + mStatusEffectIcons.erase(mStatusEffectIcons.begin() + + i); + miniStatusWindow->eraseIcon(i); + } + else + i++; + } + else + { + // replace sprite or append + bool found = false; + + for (unsigned int i = 0; i < mStatusEffectIcons.size(); + i++) + if (mStatusEffectIcons[i] == index) + { + miniStatusWindow->setIcon(i, sprite); + found = true; + break; + } + + if (!found) + { // add new + int offset = mStatusEffectIcons.size(); + miniStatusWindow->setIcon(offset, sprite); + mStatusEffectIcons.push_back(index); + } + } + } + } + } +} + +void MiniStatusWindow::logic() +{ + Popup::logic(); + + // Displays the number of monsters to next lvl + // (disabled for now but interesting idea) + /* + if (config.getValue("xpBarMonsterCounterExp", 0)!=0) + { + updatedText << " | " + << (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp) + / (float)config.getValue("xpBarMonsterCounterExp", 0)) + << " " + << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; + } + */ + + for (unsigned int i = 0; i < mIcons.size(); i++) + if (mIcons[i]) + mIcons[i]->update(tick_time * 10); +} + +void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) +{ + Popup::mouseMoved(event); + + const int x = event.getX(); + const int y = event.getY(); + + if (event.getSource() == mXpBar) + { + mTextPopup->show(x + getX(), y + getY(), + strprintf("%u/%u", PlayerInfo::getAttribute(EXP), + PlayerInfo::getAttribute(EXP_NEEDED)), + strprintf("%s: %u", _("Need"), + PlayerInfo::getAttribute(EXP_NEEDED) + - PlayerInfo::getAttribute(EXP))); + } + else if (event.getSource() == mHpBar) + { + mTextPopup->show(x + getX(), y + getY(), + strprintf("%u/%u", PlayerInfo::getAttribute(HP), + PlayerInfo::getAttribute(MAX_HP))); + } + else if (event.getSource() == mMpBar) + { + mTextPopup->show(x + getX(), y + getY(), + strprintf("%u/%u", PlayerInfo::getAttribute(MP), + PlayerInfo::getAttribute(MAX_MP))); + } + else + { + mTextPopup->setVisible(false); + } +} + +void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) +{ + Popup::mouseExited(event); + + mTextPopup->setVisible(false); +} |