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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-15 23:56:26 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-16 19:42:45 +0100
commit81306cf16bd4660b868f24a74b1e731c8a00af95 (patch)
treedb3c905969884600792055d330851561bcf17384 /src/gui/ministatuswindow.cpp
parentbdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff)
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Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/ministatuswindow.cpp')
-rw-r--r--src/gui/ministatuswindow.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/src/gui/ministatuswindow.cpp b/src/gui/ministatuswindow.cpp
new file mode 100644
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--- /dev/null
+++ b/src/gui/ministatuswindow.cpp
@@ -0,0 +1,261 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/ministatuswindow.h"
+
+#include "animatedsprite.h"
+#include "configuration.h"
+#include "graphics.h"
+#include "playerinfo.h"
+#include "statuseffect.h"
+
+#include "gui/gui.h"
+#include "gui/statuswindow.h"
+#include "gui/textpopup.h"
+
+#include "gui/widgets/progressbar.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/gamehandler.h"
+
+#include "resources/theme.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern volatile int tick_time;
+
+MiniStatusWindow::MiniStatusWindow():
+ Popup("MiniStatus")
+{
+ listen(Event::AttributesChannel);
+
+ mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP);
+ StatusWindow::updateHPBar(mHpBar);
+
+ if (Net::getGameHandler()->canUseMagicBar())
+ {
+ mMpBar = new ProgressBar(0, 100, 20,
+ Net::getPlayerHandler()->canUseMagic()
+ ? Theme::PROG_MP : Theme::PROG_NO_MP);
+
+ StatusWindow::updateMPBar(mMpBar);
+ }
+ else
+ mMpBar = 0;
+
+ mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP);
+ StatusWindow::updateXPBar(mXpBar);
+
+ // Add the progressbars to the window
+
+ mHpBar->setPosition(0, 3);
+ if (mMpBar)
+ mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
+ mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 :
+ mHpBar->getX() + mHpBar->getWidth() + 3, 3);
+
+ add(mHpBar);
+ if (mMpBar)
+ add(mMpBar);
+ add(mXpBar);
+
+ setContentSize(mXpBar->getX() + mXpBar->getWidth(),
+ mXpBar->getY() + mXpBar->getHeight());
+
+ setVisible((bool) config.getValue(getPopupName() + "Visible", true));
+
+ mTextPopup = new TextPopup();
+
+ addMouseListener(this);
+}
+
+void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
+{
+ if (index >= (int) mIcons.size())
+ mIcons.resize(index + 1);
+
+ delete mIcons[index];
+ mIcons[index] = sprite;
+}
+
+void MiniStatusWindow::eraseIcon(int index)
+{
+ mIcons.erase(mIcons.begin() + index);
+}
+
+void MiniStatusWindow::drawIcons(Graphics *graphics)
+{
+ // Draw icons
+ int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
+ for (unsigned int i = 0; i < mIcons.size(); i++)
+ {
+ if (mIcons[i])
+ {
+ mIcons[i]->draw(graphics, icon_x, 3);
+ icon_x += 2 + mIcons[i]->getWidth();
+ }
+ }
+}
+
+void MiniStatusWindow::event(Event::Channel channel,
+ const Event &event)
+{
+ if (channel == Event::AttributesChannel)
+ {
+ if (event.getType() == Event::UpdateAttribute)
+ {
+ int id = event.getInt("id");
+ if (id == HP || id == MAX_HP)
+ {
+ StatusWindow::updateHPBar(mHpBar);
+ }
+ else if (id == MP || id == MAX_MP)
+ {
+ StatusWindow::updateMPBar(mMpBar);
+ }
+ else if (id == EXP || id == EXP_NEEDED)
+ {
+ StatusWindow::updateXPBar(mXpBar);
+ }
+ }
+ }
+ else if (channel == Event::ActorSpriteChannel)
+ {
+ if (event.getType() == Event::UpdateStatusEffect)
+ {
+ int index = event.getInt("index");
+ bool newStatus = event.getBool("newStatus");
+
+ StatusEffect *effect = StatusEffect::getStatusEffect(index,
+ newStatus);
+
+ if (effect)
+ {
+ effect->deliverMessage();
+ effect->playSFX();
+
+ AnimatedSprite *sprite = effect->getIcon();
+
+ typedef std::vector<int> IntMap;
+
+ if (!sprite)
+ {
+ // delete sprite, if necessary
+ for (unsigned int i = 0; i < mStatusEffectIcons.size();)
+ if (mStatusEffectIcons[i] == index)
+ {
+ mStatusEffectIcons.erase(mStatusEffectIcons.begin()
+ + i);
+ miniStatusWindow->eraseIcon(i);
+ }
+ else
+ i++;
+ }
+ else
+ {
+ // replace sprite or append
+ bool found = false;
+
+ for (unsigned int i = 0; i < mStatusEffectIcons.size();
+ i++)
+ if (mStatusEffectIcons[i] == index)
+ {
+ miniStatusWindow->setIcon(i, sprite);
+ found = true;
+ break;
+ }
+
+ if (!found)
+ { // add new
+ int offset = mStatusEffectIcons.size();
+ miniStatusWindow->setIcon(offset, sprite);
+ mStatusEffectIcons.push_back(index);
+ }
+ }
+ }
+ }
+ }
+}
+
+void MiniStatusWindow::logic()
+{
+ Popup::logic();
+
+ // Displays the number of monsters to next lvl
+ // (disabled for now but interesting idea)
+ /*
+ if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
+ {
+ updatedText << " | "
+ << (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp)
+ / (float)config.getValue("xpBarMonsterCounterExp", 0))
+ << " "
+ << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
+ }
+ */
+
+ for (unsigned int i = 0; i < mIcons.size(); i++)
+ if (mIcons[i])
+ mIcons[i]->update(tick_time * 10);
+}
+
+void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ Popup::mouseMoved(event);
+
+ const int x = event.getX();
+ const int y = event.getY();
+
+ if (event.getSource() == mXpBar)
+ {
+ mTextPopup->show(x + getX(), y + getY(),
+ strprintf("%u/%u", PlayerInfo::getAttribute(EXP),
+ PlayerInfo::getAttribute(EXP_NEEDED)),
+ strprintf("%s: %u", _("Need"),
+ PlayerInfo::getAttribute(EXP_NEEDED)
+ - PlayerInfo::getAttribute(EXP)));
+ }
+ else if (event.getSource() == mHpBar)
+ {
+ mTextPopup->show(x + getX(), y + getY(),
+ strprintf("%u/%u", PlayerInfo::getAttribute(HP),
+ PlayerInfo::getAttribute(MAX_HP)));
+ }
+ else if (event.getSource() == mMpBar)
+ {
+ mTextPopup->show(x + getX(), y + getY(),
+ strprintf("%u/%u", PlayerInfo::getAttribute(MP),
+ PlayerInfo::getAttribute(MAX_MP)));
+ }
+ else
+ {
+ mTextPopup->setVisible(false);
+ }
+}
+
+void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
+{
+ Popup::mouseExited(event);
+
+ mTextPopup->setVisible(false);
+}