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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-06-14 14:24:28 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-06-14 14:24:28 +0000 |
commit | d283db70abe904fddd8aefbd52b35d6e066dd98f (patch) | |
tree | 7bd24c75dd65872270a4b4a859c38020d82ba451 /src/gui/minimap.cpp | |
parent | d7904f7b7e25bbdd7205e5c18e06d184b2078732 (diff) | |
download | mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.gz mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.bz2 mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.xz mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.zip |
Added background to minimap. Only used in Tonori Desert map for now, and its
style is up for discussion.
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r-- | src/gui/minimap.cpp | 80 |
1 files changed, 68 insertions, 12 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index 719266d1..8941a390 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -23,29 +23,85 @@ #include "minimap.h" #include "../being.h" +#include "../resources/resourcemanager.h" +#include "../graphics.h" -Minimap::Minimap() +Minimap::Minimap(): + Window("Map"), + mMapImage(NULL) { setContentSize(100, 100); setPosition(20, 20); } +Minimap::~Minimap() +{ + if (mMapImage) + { + mMapImage->decRef(); + } +} + +void Minimap::setMap(Map *map) +{ + if (mMapImage) + { + mMapImage->decRef(); + } + + if (map->hasProperty("minimap")) + { + ResourceManager *resman = ResourceManager::getInstance(); + mMapImage = resman->getImage(map->getProperty("minimap"), IMG_ALPHA); + mMapImage->setAlpha(0.7); + } + else + { + mMapImage = NULL; + } +} + void Minimap::draw(gcn::Graphics *graphics) { - int x, y; + Window::draw(graphics); + int x, y; getAbsolutePosition(x, y); - // Transparent background - graphics->setColor(gcn::Color(52, 149, 210, 120)); - graphics->fillRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight())); + if (mMapImage != NULL) + { + mMapImage->draw(screen, x + getPadding(), y + getTitleBarHeight()); + } + + std::list<Being*>::iterator bi; - // Black border - graphics->setColor(gcn::Color(0, 0, 0)); - graphics->drawRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight())); + for (bi = beings.begin(); bi != beings.end(); bi++) + { + Being *being = (*bi); - // Player dot - graphics->setColor(gcn::Color(209, 52, 61)); - graphics->fillRectangle(gcn::Rectangle(player_node->x / 2, - player_node->y / 2, 3, 3)); + if (being == player_node) + { + // Player dot + graphics->setColor(gcn::Color(209, 52, 61)); + graphics->fillRectangle(gcn::Rectangle( + being->x / 2 + getPadding() - 1, + being->y / 2 + getTitleBarHeight() - 1, 3, 3)); + } + else if (being->isPlayer()) + { + // Other player dot + graphics->setColor(gcn::Color(61, 52, 209)); + graphics->fillRectangle(gcn::Rectangle( + being->x / 2 + getPadding(), + being->y / 2 + getTitleBarHeight(), 1, 1)); + } + else if (being->isMonster()) + { + // Enemy dot + graphics->setColor(gcn::Color(209, 52, 61)); + graphics->fillRectangle(gcn::Rectangle( + being->x / 2 + getPadding(), + being->y / 2 + getTitleBarHeight(), 1, 1)); + } + } } |