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authorPhilipp Sehmisch <crush@themanaworld.org>2009-07-03 22:17:18 +0200
committerPhilipp Sehmisch <crush@themanaworld.org>2009-07-03 22:28:02 +0200
commit346d68307553c18777df4c49f9b3fe57955c5c0d (patch)
treed27d3fff4f5a366f597ae83d3fb62e2dbd4d69bf /src/gui/magic.h
parente0de8a124bf94b79d9d64e5406b21e8598a05d56 (diff)
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Implemented display of spell recharge information from server in the magic gui (very, very hackish)
Diffstat (limited to 'src/gui/magic.h')
-rw-r--r--src/gui/magic.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/gui/magic.h b/src/gui/magic.h
index 734ad799..44a1a6fc 100644
--- a/src/gui/magic.h
+++ b/src/gui/magic.h
@@ -22,6 +22,8 @@
#ifndef MAGIC_H
#define MAGIC_H
+#include <vector>
+
#include "gui/widgets/window.h"
#include "guichanfwd.h"
@@ -29,7 +31,13 @@
#include <guichan/actionlistener.hpp>
/**
- * The skill dialog.
+ * The magic interface.
+ *
+ * This window is hacked together quickly to test the spell
+ * recharge netcode.
+ * It does in no way represent how the interface is going to
+ * look in the final version. Optimization / cleanup is
+ * pointless, as it will be redesigned from scratch.
*
* \ingroup Interface
*/
@@ -54,6 +62,9 @@ class MagicDialog : public Window, public gcn::ActionListener
* Draw this window.
*/
void draw(gcn::Graphics *g);
+
+ private:
+ std::vector<gcn::Button *> mSpellButtons;
};
extern MagicDialog *magicDialog;