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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-13 14:27:44 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-13 14:27:44 +0000 |
commit | 809b072f55b2d419feec8a583f53962f220d4390 (patch) | |
tree | 5a4c4950a85b86c34839093a713a2c86044645c0 /src/gui/gui.cpp | |
parent | cd2c4f5861c89f0925a1a706e38535d6c11cc3a0 (diff) | |
download | mana-809b072f55b2d419feec8a583f53962f220d4390.tar.gz mana-809b072f55b2d419feec8a583f53962f220d4390.tar.bz2 mana-809b072f55b2d419feec8a583f53962f220d4390.tar.xz mana-809b072f55b2d419feec8a583f53962f220d4390.zip |
Fixed problem with mouse walking through GUI.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r-- | src/gui/gui.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index cf4c5b36..5c77f317 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -24,6 +24,9 @@ #include "gui.h" #include "window.h" #include "windowcontainer.h" +#include "../engine.h" +#include "../net/protocol.h" +#include "../main.h" // Guichan stuff Gui *gui; @@ -53,6 +56,7 @@ Gui::Gui(Graphics *graphics): guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, screen->w, screen->h)); guiTop->setOpaque(false); + guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); // Create focus handler @@ -165,3 +169,16 @@ void Gui::focusNone() { focusHandler->focusNone(); } + +void Gui::mousePress(int mx, int my, int button) +{ + // Mouse pressed on window container (basically, the map) + int tilex = mx / 32 + camera_x; + int tiley = my / 32 + camera_y; + + // Experimental mouse walk support + walk(mx, my, 0); + player_node->setPath(tiledMap->findPath( + player_node->x, player_node->y, + tilex, tiley)); +} |