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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-06-27 19:27:44 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-06-27 19:27:44 +0000
commit4cd69c6a9327108a07d282011c14562e57aa9e86 (patch)
tree32c1008319910385d7c84039be987208d69c1290 /src/gui/equipmentwindow.cpp
parentfc328ac48b9ca8b4fff2878f37cc56795ed25dca (diff)
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Equipment window now show all the slots, and adapted visible shirts to head (middle) equipments.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 1b9cfc55..fd979beb 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -39,7 +39,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window("Equipment"), mEquipment(equipment)
{
setWindowName("Equipment");
- setDefaultSize(5, 230, 200, 90);
+ setDefaultSize(5, 230, 200, 120);
loadWindowState();
mItemset = ResourceManager::getInstance()->createSpriteset(
@@ -63,7 +63,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Rectangles around items are black
graphics->setColor(gcn::Color(0, 0, 0));
- for (int i = 0; i < 8; i++) {
+ for (int i = 0; i < EQUIPMENT_SIZE; i++) {
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));