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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-15 23:56:26 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-16 19:42:45 +0100 |
commit | 81306cf16bd4660b868f24a74b1e731c8a00af95 (patch) | |
tree | db3c905969884600792055d330851561bcf17384 /src/gui/chatwindow.cpp | |
parent | bdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff) | |
download | mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.gz mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.bz2 mana-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.xz mana-81306cf16bd4660b868f24a74b1e731c8a00af95.zip |
Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/chatwindow.cpp')
-rw-r--r-- | src/gui/chatwindow.cpp | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/src/gui/chatwindow.cpp b/src/gui/chatwindow.cpp new file mode 100644 index 00000000..95323387 --- /dev/null +++ b/src/gui/chatwindow.cpp @@ -0,0 +1,543 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "chatwindow.h" + +#include "actorspritemanager.h" +#include "channel.h" +#include "channelmanager.h" +#include "configuration.h" +#include "localplayer.h" +#include "party.h" +#include "playerrelations.h" + +#include "gui/recorder.h" +#include "gui/setup.h" +#include "gui/sdlinput.h" + +#include "gui/widgets/channeltab.h" +#include "gui/widgets/chattab.h" +#include "gui/widgets/itemlinkhandler.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/tabbedarea.h" +#include "gui/widgets/textfield.h" +#include "gui/widgets/whispertab.h" + +#include "net/chathandler.h" +#include "net/net.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <guichan/focushandler.hpp> +#include <guichan/focuslistener.hpp> + +#include <sstream> + +/** + * The chat input hides when it loses focus. It is also invisible by default. + */ +class ChatInput : public TextField, public gcn::FocusListener +{ + public: + ChatInput(): + TextField("", false) + { + setVisible(false); + addFocusListener(this); + } + + /** + * Called if the chat input loses focus. It will set itself to + * invisible as result. + */ + void focusLost(const gcn::Event &event) + { + setVisible(false); + } +}; + +class ChatAutoComplete : public AutoCompleteLister +{ + void getAutoCompleteList(std::vector<std::string> &list) const + { + ChatTab *tab = static_cast<ChatTab*>(chatWindow->mChatTabs + ->getSelectedTab()); + + return tab->getAutoCompleteList(list); + } +}; + +ChatWindow::ChatWindow(): + Window(_("Chat")), + mHistory(new TextHistory()), + mAutoComplete(new ChatAutoComplete), + mTmpVisible(false) +{ + listen(Event::ChatChannel); + listen(Event::NoticesChannel); + + setWindowName("Chat"); + + setupWindow->registerWindowForReset(this); + + // no title presented, title bar is padding so window can be moved. + gcn::Window::setTitleBarHeight(gcn::Window::getPadding() + 4); + setShowTitle(false); + setResizable(true); + setDefaultVisible(true); + setSaveVisible(true); + setDefaultSize(600, 123, ImageRect::LOWER_LEFT); + setMinWidth(150); + setMinHeight(90); + + mItemLinkHandler = new ItemLinkHandler; + + mChatInput = new ChatInput; + mChatInput->setActionEventId("chatinput"); + mChatInput->addActionListener(this); + + mChatTabs = new TabbedArea; + + place(0, 0, mChatTabs, 3, 3); + place(0, 3, mChatInput, 3); + + loadWindowState(); + + mChatInput->setHistory(mHistory); + mChatInput->setAutoComplete(mAutoComplete); + + mReturnToggles = config.getBoolValue("ReturnToggles"); + + mRecorder = new Recorder(this); +} + +ChatWindow::~ChatWindow() +{ + config.setValue("ReturnToggles", mReturnToggles); + delete mRecorder; + removeAllWhispers(); + delete mItemLinkHandler; + delete mHistory; + delete mAutoComplete; +} + +void ChatWindow::resetToDefaultSize() +{ + mRecorder->resetToDefaultSize(); + Window::resetToDefaultSize(); +} + +ChatTab *ChatWindow::getFocused() const +{ + return static_cast<ChatTab*>(mChatTabs->getSelectedTab()); +} + +void ChatWindow::clearTab(ChatTab *tab) +{ + if (tab) + tab->clearText(); +} + +void ChatWindow::clearTab() +{ + clearTab(getFocused()); +} + +void ChatWindow::prevTab() +{ + int tab = mChatTabs->getSelectedTabIndex(); + + if (tab == 0) + tab = mChatTabs->getNumberOfTabs(); + tab--; + + mChatTabs->setSelectedTab(tab); +} + +void ChatWindow::nextTab() +{ + int tab = mChatTabs->getSelectedTabIndex(); + + tab++; + if (tab == mChatTabs->getNumberOfTabs()) + tab = 0; + + mChatTabs->setSelectedTab(tab); +} + +void ChatWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "chatinput") + { + std::string message = mChatInput->getText(); + + if (!message.empty()) + { + // Send the message to the server + chatInput(message); + + // Clear the text from the chat input + mChatInput->setText(""); + } + + if (message.empty() || !mReturnToggles) + { + // Remove focus and hide input + mFocusHandler->focusNone(); + + // If the chatWindow is shown up because you want to send a message + // It should hide now + if (mTmpVisible) + setVisible(false); + } + } +} + +bool ChatWindow::requestChatFocus() +{ + // Make sure chatWindow is visible + if (!isVisible()) + { + setVisible(true); + + /* + * This is used to hide chatWindow after sending the message. There is + * a trick here, because setVisible will set mTmpVisible to false, you + * have to put this sentence *after* setVisible, not before it + */ + mTmpVisible = true; + } + + // Don't do anything else if the input is already visible and has focus + if (mChatInput->isVisible() && mChatInput->isFocused()) + return false; + + // Give focus to the chat input + mChatInput->setVisible(true); + mChatInput->requestFocus(); + return true; +} + +bool ChatWindow::isInputFocused() const +{ + return mChatInput->isFocused(); +} + +void ChatWindow::removeTab(ChatTab *tab) +{ + mChatTabs->removeTab(tab); +} + +void ChatWindow::addTab(ChatTab *tab) +{ + // Make sure we don't end up with duplicates in the gui + // TODO + + mChatTabs->addTab(tab, tab->mScrollArea); + + // Update UI + logic(); +} + +void ChatWindow::removeWhisper(const std::string &nick) +{ + std::string tempNick = nick; + toLower(tempNick); + mWhispers.erase(tempNick); +} + +void ChatWindow::removeAllWhispers() +{ + TabMap::iterator iter; + std::list<ChatTab*> tabs; + + for (iter = mWhispers.begin(); iter != mWhispers.end(); ++iter) + { + tabs.push_back(iter->second); + } + + for (std::list<ChatTab*>::iterator it = tabs.begin(); + it != tabs.end(); ++it) + { + delete *it; + } + + mWhispers.clear(); +} + +void ChatWindow::chatInput(const std::string &msg) +{ + ChatTab *tab = getFocused(); + tab->chatInput(msg); +} + +void ChatWindow::doPresent() +{ + const ActorSprites &actors = actorSpriteManager->getAll(); + std::string response = ""; + int playercount = 0; + + for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); + it != it_end; it++) + { + if ((*it)->getType() == ActorSprite::PLAYER) + { + if (!response.empty()) + { + response += ", "; + } + response += static_cast<Being*>(*it)->getName(); + ++playercount; + } + } + + std::string log = strprintf(_("Present: %s; %d players are present."), + response.c_str(), playercount); + + if (mRecorder->isRecording()) + { + // Get the current system time + time_t t; + time(&t); + + // Format the time string properly + std::ostringstream timeStr; + timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "") + << (int) (((t / 60) / 60) % 24) + << ":" << (((t / 60) % 60 < 10) ? "0" : "") + << (int) ((t / 60) % 60) + << "] "; + + mRecorder->record(timeStr.str() + log); + getFocused()->chatLog(_("Attendance written to record log."), + BY_SERVER, true); + } + else + { + getFocused()->chatLog(log, BY_SERVER); + } +} + +void ChatWindow::scroll(int amount) +{ + if (!isVisible()) + return; + + ChatTab *tab = getFocused(); + if (tab) + tab->scroll(amount); +} + +void ChatWindow::mousePressed(gcn::MouseEvent &event) +{ + Window::mousePressed(event); + + if (event.isConsumed()) + return; + + mMoved = event.getY() <= getFocused()->getHeight(); + mDragOffsetX = event.getX(); + mDragOffsetY = event.getY(); + +} + +void ChatWindow::mouseDragged(gcn::MouseEvent &event) +{ + Window::mouseDragged(event); + + if (event.isConsumed()) + return; + + if (isMovable() && mMoved) + { + int newX = std::max(0, getX() + event.getX() - mDragOffsetX); + int newY = std::max(0, getY() + event.getY() - mDragOffsetY); + newX = std::min(graphics->getWidth() - getWidth(), newX); + newY = std::min(graphics->getHeight() - getHeight(), newY); + setPosition(newX, newY); + } +} + +void ChatWindow::event(Event::Channel channel, const Event &event) +{ + if (channel == Event::NoticesChannel) + { + if (event.getType() == Event::ServerNotice) + localChatTab->chatLog(event.getString("message"), BY_SERVER); + } + else if (channel == Event::ChatChannel) + { + if (event.getType() == Event::Whisper) + { + whisper(event.getString("nick"), event.getString("message")); + } + else if (event.getType() == Event::WhisperError) + { + whisper(event.getString("nick"), + event.getString("error"), BY_SERVER); + } + else if (event.getType() == Event::Player) + { + localChatTab->chatLog(event.getString("message"), BY_PLAYER); + } + else if (event.getType() == Event::Announcement) + { + // Show on local tab + localChatTab->chatLog(event.getString("message"), BY_GM); + // Spread over channels + for (std::list<Channel*>::iterator + it = channelManager->mChannels.begin(), + it_end = channelManager->mChannels.end(); + it != it_end; ++it) + { + if (*it) + (*it)->getTab()->chatLog(event.getString("message"), BY_GM); + } + // Spread over whispers + for (TabMap::const_iterator it = mWhispers.begin(), + it_end = mWhispers.end(); it != it_end; ++it) + { + if (it->second) + it->second->chatLog(event.getString("message"), BY_GM); + } + } + else if (event.getType() == Event::Being) + { + if (event.getInt("permissions") & PlayerRelation::SPEECH_LOG) + localChatTab->chatLog(event.getString("message"), BY_OTHER); + } + } +} + +void ChatWindow::addInputText(const std::string &text) +{ + const int caretPos = mChatInput->getCaretPosition(); + const std::string inputText = mChatInput->getText(); + + std::ostringstream ss; + ss << inputText.substr(0, caretPos) << text << " "; + ss << inputText.substr(caretPos); + + mChatInput->setText(ss.str()); + mChatInput->setCaretPosition(caretPos + text.length() + 1); + requestChatFocus(); +} + +void ChatWindow::addItemText(const std::string &item) +{ + std::ostringstream text; + text << "[" << item << "]"; + addInputText(text.str()); +} + +void ChatWindow::setVisible(bool isVisible) +{ + Window::setVisible(isVisible); + + /* + * For whatever reason, if setVisible is called, the mTmpVisible effect + * should be disabled. + */ + mTmpVisible = false; +} + +void ChatWindow::setRecordingFile(const std::string &msg) +{ + mRecorder->setRecordingFile(msg); +} + +void ChatWindow::whisper(const std::string &nick, + const std::string &mes, Own own) +{ + if (mes.empty()) + return; + + std::string playerName = local_player->getName(); + std::string tempNick = nick; + + toLower(playerName); + toLower(tempNick); + + if (tempNick.compare(playerName) == 0) + return; + + ChatTab *tab = 0; + TabMap::const_iterator i = mWhispers.find(tempNick); + + if (i != mWhispers.end()) + tab = i->second; + else if (config.getBoolValue("whispertab")) + tab = addWhisperTab(nick); + + if (tab) + { + if (own == BY_PLAYER) + { + tab->chatInput(mes); + } + else if (own == BY_SERVER) + { + tab->chatLog(mes); + } + else + { + tab->chatLog(nick, mes); + local_player->afkRespond(tab, nick); + } + } + else + { + if (own == BY_PLAYER) + { + Net::getChatHandler()->privateMessage(nick, mes); + + localChatTab->chatLog(strprintf(_("Whispering to %s: %s"), + nick.c_str(), mes.c_str()), BY_PLAYER); + } + else + { + localChatTab->chatLog(nick + " : " + mes, ACT_WHISPER, false); + } + } +} + +ChatTab *ChatWindow::addWhisperTab(const std::string &nick, bool switchTo) +{ + std::string playerName = local_player->getName(); + std::string tempNick = nick; + + toLower(playerName); + toLower(tempNick); + + if (mWhispers.find(tempNick) != mWhispers.end() + || tempNick.compare(playerName) == 0) + return NULL; + + ChatTab *ret = new WhisperTab(nick); + mWhispers[tempNick] = ret; + + if (switchTo) + mChatTabs->setSelectedTab(ret); + + return ret; +} |