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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
commit6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce (patch)
tree1a846219c3fdf6b3a0b2f17f15c4da4fec406845 /src/gui/char_select.cpp
parent07b3632e605488221f34bff48f298b394af7083a (diff)
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Unified the loops for the various dialogs that are shown before the actual game starts.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp55
1 files changed, 11 insertions, 44 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index de01a571..cb85d39c 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -24,13 +24,11 @@
#include "char_select.h"
#include <sstream>
-
-#include <guichan/sdl/sdlinput.hpp>
+#include <SDL.h>
#include <guichan/widgets/label.hpp>
#include "button.h"
-#include "gui.h"
#include "ok_dialog.h"
#include "playerbox.h"
#include "textfield.h"
@@ -38,7 +36,6 @@
#include "../being.h"
#include "../game.h"
-#include "../graphics.h"
#include "../log.h"
#include "../main.h"
#include "../playerinfo.h"
@@ -46,8 +43,6 @@
#include "../net/network.h"
#include "../net/protocol.h"
-extern Graphics *graphics;
-
CharSelectDialog::CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(m,
"Confirm", "Are you sure you want to delete this character?"),
@@ -272,6 +267,13 @@ void CharSelectDialog::serverCharSelect()
// Todo: add other packets
}
+void CharSelectDialog::logic()
+{
+ if (n_character > 0) {
+ setPlayerInfo(char_info);
+ }
+}
+
CharCreateDialog::CharCreateDialog(Window *parent):
Window("Create Character", true, parent)
{
@@ -447,45 +449,10 @@ void CharCreateDialog::serverCharCreate()
}
}
-void charSelect()
+void charSelectInputHandler(SDL_KeyboardEvent *keyEvent)
{
- CharSelectDialog *sel;
- sel = new CharSelectDialog();
-
- state = CHAR_SELECT;
-
- while (/*!key[KEY_ESC] && !key[KEY_ENTER] &&*/ state == CHAR_SELECT)
+ if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
- // Handle SDL events
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- state = EXIT;
- break;
-
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- state = EXIT;
- }
- break;
- }
-
- guiInput->pushInput(event);
- }
-
- if (n_character > 0) {
- sel->setPlayerInfo(char_info);
- }
-
- gui->logic();
-
- graphics->drawImage(login_wallpaper, 0, 0);
- gui->draw();
- graphics->updateScreen();
+ state = EXIT;
}
-
- delete sel;
}
-