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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 17:58:38 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 17:58:38 +0100
commit5649f2ecae088793fb87445a26b82f4d7451bc89 (patch)
treed11ebcc3f7aaa971a716abeb9f40f4a5fff91382 /src/gui/char_select.cpp
parent6cd8881f1b11c99f8e72735017e743c50094e922 (diff)
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Fixed storing of player relationsHEADmaster
There were two issues here. First, the loading of the relations was triggering a storing of the settings before they were loaded. In effect, all the related settings were reset on every startup. And since storing of the relations wasn't enabled by default, they were always cleared. Second problem was in `PlayerConfSerialiser::readConfigItem`, which was never setting any relation because of an inverted condition introduced in 9a702e64449ba54fab28706c5b9c5ff9f2a41f8a.
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