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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 15:48:51 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-06-02 16:41:35 +0200
commitc2eab288ecc7d7c5e26d02ccecf285cbc0c218ed (patch)
tree37b755bc559a40209291e5ed4961de36fc7788dd /src/game.cpp
parentc5390a30868f7eb3b5337963dba20911ea7dc6ea (diff)
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Some work on the manaserv equipment backend
Currently the same equipment window is used as for tmwAthena so that at least something is visible. This means the location of equipped items is currently illogical. It is now possible to equip and unequip items. Mantis-issue: 164 Reviewed-by: Stefan Dombrowski
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ef930d92..6fda630e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -156,13 +156,11 @@ static void createGuiWindows()
tradeWindow = new TradeWindow;
switch (Net::getNetworkType())
{
- case ServerInfo::TMWATHENA:
- equipmentWindow = new TmwAthena::TaEquipmentWindow(
- PlayerInfo::getEquipment());
- break;
- case ServerInfo::MANASERV:
- default:
- equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment());
+ case ServerInfo::TMWATHENA:
+ case ServerInfo::MANASERV:
+ default:
+ equipmentWindow =
+ new TmwAthena::TaEquipmentWindow(PlayerInfo::getEquipment());
break;
}
statusWindow = new StatusWindow;