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author | Jared Adams <jaxad0127@gmail.com> | 2010-03-25 23:45:27 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-03-26 06:53:05 -0600 |
commit | 3be9cace41bcef4b7bf55bffea5d3596bd588e7e (patch) | |
tree | 174cb77c11ddf755eaea52bba836b496d177ff91 /src/game.cpp | |
parent | 48754058d7be3f433734cb1524e9e74cfd4fd55f (diff) | |
download | mana-3be9cace41bcef4b7bf55bffea5d3596bd588e7e.tar.gz mana-3be9cace41bcef4b7bf55bffea5d3596bd588e7e.tar.bz2 mana-3be9cace41bcef4b7bf55bffea5d3596bd588e7e.tar.xz mana-3be9cace41bcef4b7bf55bffea5d3596bd588e7e.zip |
Replace most dynamic_casts with static_casts
The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 185fcb03..e0aa7313 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -879,7 +879,7 @@ void Game::handleInput() if (target) { if (target->getType() == Being::NPC) - dynamic_cast<NPC*>(target)->talk(); + static_cast<NPC*>(target)->talk(); } } |