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authorJared Adams <jaxad0127@gmail.com>2010-03-25 23:45:27 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-26 06:53:05 -0600
commit3be9cace41bcef4b7bf55bffea5d3596bd588e7e (patch)
tree174cb77c11ddf755eaea52bba836b496d177ff91 /src/game.cpp
parent48754058d7be3f433734cb1524e9e74cfd4fd55f (diff)
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Replace most dynamic_casts with static_casts
The remaining instances can't easily or safely be changed as the classes involved don't have type information like Being does. Reviewed-by: Freeyorp
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 185fcb03..e0aa7313 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -879,7 +879,7 @@ void Game::handleInput()
if (target)
{
if (target->getType() == Being::NPC)
- dynamic_cast<NPC*>(target)->talk();
+ static_cast<NPC*>(target)->talk();
}
}