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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-25 19:33:28 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-25 19:33:28 +0000
commit11ecc77e143ecff4f1f2120f6d8cdbadcf311710 (patch)
tree2db38bf9311019a10d08ca69bd62f3f3eed65fdf /src/game.cpp
parent16dfff543ca4ce8a6fa3f1e5f4ba7275a12ce4c4 (diff)
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Got rid of non-free levelup sound and put bow sound under F7 for testing.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b88a8597..3842ec45 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -204,7 +204,7 @@ void do_input()
}
else if ((keysym.sym == SDLK_F7))
{
- SOUND_SID id = sound.loadItem("data/sfx/level.ogg");
+ SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg");
sound.startItem(id, 70);
}
@@ -996,10 +996,10 @@ void do_parse() {
// Level up
case 0x019b:
if (RFIFOL(2) == player_node->id) {
- SOUND_SID sound_id = sound.loadItem(
- "data/sfx/level.ogg");
- sound.startItem(sound_id, 64);
- sound.clearCache();
+ //SOUND_SID sound_id = sound.loadItem(
+ // "data/sfx/level.ogg");
+ //sound.startItem(sound_id, 64);
+ //sound.clearCache();
}
break;
// Emotion