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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-25 19:33:28 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-25 19:33:28 +0000 |
commit | 11ecc77e143ecff4f1f2120f6d8cdbadcf311710 (patch) | |
tree | 2db38bf9311019a10d08ca69bd62f3f3eed65fdf /src/game.cpp | |
parent | 16dfff543ca4ce8a6fa3f1e5f4ba7275a12ce4c4 (diff) | |
download | mana-11ecc77e143ecff4f1f2120f6d8cdbadcf311710.tar.gz mana-11ecc77e143ecff4f1f2120f6d8cdbadcf311710.tar.bz2 mana-11ecc77e143ecff4f1f2120f6d8cdbadcf311710.tar.xz mana-11ecc77e143ecff4f1f2120f6d8cdbadcf311710.zip |
Got rid of non-free levelup sound and put bow sound under F7 for testing.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index b88a8597..3842ec45 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -204,7 +204,7 @@ void do_input() } else if ((keysym.sym == SDLK_F7)) { - SOUND_SID id = sound.loadItem("data/sfx/level.ogg"); + SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg"); sound.startItem(id, 70); } @@ -996,10 +996,10 @@ void do_parse() { // Level up case 0x019b: if (RFIFOL(2) == player_node->id) { - SOUND_SID sound_id = sound.loadItem( - "data/sfx/level.ogg"); - sound.startItem(sound_id, 64); - sound.clearCache(); + //SOUND_SID sound_id = sound.loadItem( + // "data/sfx/level.ogg"); + //sound.startItem(sound_id, 64); + //sound.clearCache(); } break; // Emotion |