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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-13 12:49:52 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-13 12:49:52 +0000 |
commit | 10b881f997384378a299bff358716db5183b65a5 (patch) | |
tree | 2231d834a69c1db68980c1ccefdc6586df351fc0 /src/game.cpp | |
parent | da5a71f65682dbb3f830be4d5ffcd0046aa7b7ce (diff) | |
download | mana-10b881f997384378a299bff358716db5183b65a5.tar.gz mana-10b881f997384378a299bff358716db5183b65a5.tar.bz2 mana-10b881f997384378a299bff358716db5183b65a5.tar.xz mana-10b881f997384378a299bff358716db5183b65a5.zip |
Huge header cleanup to reduce dependencies and compile time.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 92 |
1 files changed, 51 insertions, 41 deletions
diff --git a/src/game.cpp b/src/game.cpp index 210442f5..e70d4dee 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -22,40 +22,49 @@ */ #include "game.h" -#include "playerinfo.h" -#include "floor_item.h" -#include "main.h" + +#include <sstream> + +#include <guichan/sdl/sdlinput.hpp> + +#include "being.h" +#include "configuration.h" #include "engine.h" +#include "equipment.h" +#include "floor_item.h" +#include "graphics.h" +#include "inventory.h" +#include "item.h" #include "log.h" +#include "main.h" #include "map.h" -#include "equipment.h" +#include "playerinfo.h" +#include "sound.h" + +#include "gui/buy.h" +#include "gui/buysell.h" #include "gui/chat.h" +#include "gui/confirm_dialog.h" +#include "gui/equipmentwindow.h" #include "gui/gui.h" +#include "gui/help.h" #include "gui/inventorywindow.h" -#include "gui/shop.h" #include "gui/npc.h" -#include "gui/stats.h" -#include "gui/setup.h" -#include "gui/equipmentwindow.h" -#include "gui/popupmenu.h" #include "gui/npc_text.h" -#include "gui/trade.h" -#include "gui/status.h" -#include "gui/buy.h" -#include "gui/sell.h" -#include "gui/buysell.h" #include "gui/ok_dialog.h" -#include "gui/confirm_dialog.h" +#include "gui/popupmenu.h" #include "gui/requesttrade.h" -#include "gui/help.h" -#include "gui/browserbox.h" -#include "net/protocol.h" +#include "gui/sell.h" +#include "gui/setup.h" +#include "gui/stats.h" +#include "gui/status.h" +#include "gui/trade.h" + #include "net/network.h" +#include "net/protocol.h" + #include "resources/mapreader.h" -#include <SDL.h> -#include <math.h> -#include <sstream> extern Graphics *graphics; @@ -78,7 +87,6 @@ SDL_Joystick *joypad = NULL; /**< Joypad object */ OkDialog *deathNotice = NULL; ConfirmDialog *exitConfirm = NULL; -Being *target = NULL; Inventory *inventory = NULL; const int EMOTION_TIME = 150; /**< Duration of emotion icon */ @@ -397,14 +405,15 @@ void do_input() if (!id) { switch (player_node->direction) { - case NORTH: y--; break; - case SOUTH: y++; break; - case WEST: x--; break; - case EAST: x++; break; - case NW: x--; y--; break; - case NE: x++; y--; break; - case SW: x--; y++; break; - case SE: x++; y++; break; + case Being::NORTH: y--; break; + case Being::SOUTH: y++; break; + case Being::WEST: x--; break; + case Being::EAST: x++; break; + case Being::NW: x--; y--; break; + case Being::NE: x++; y--; break; + case Being::SW: x--; y++; break; + case Being::SE: x++; y++; break; + default: break; } id = find_floor_item_by_cor(x, y); } @@ -599,7 +608,8 @@ void do_input() */ int dx = mx - player_node->x; int dy = my - player_node->y; - if (sqrt(dx*dx + dy*dy) < 2) + // "sqrt(dx*dx + dy*dy) < 2" is equal to "dx*dx + dy*dy < 4" + if ((dx*dx + dy*dy) < 4) { WFIFOW(0) = net_w_value(0x009f); WFIFOL(2) = net_l_value(floorItemId); @@ -675,60 +685,60 @@ void do_input() int y = player_node->y; int xDirection = 0; int yDirection = 0; - int Direction = DIR_NONE; + Being::Direction Direction = Being::DIR_NONE; // Translate pressed keys to movement and direction if (keys[SDLK_UP] || keys[SDLK_KP8] || joy[JOY_UP]) { yDirection = -1; if (player_node->action != Being::WALK) - Direction = NORTH; + Direction = Being::NORTH; } if (keys[SDLK_DOWN] || keys[SDLK_KP2] || joy[JOY_DOWN]) { yDirection = 1; if (player_node->action != Being::WALK) - Direction = SOUTH; + Direction = Being::SOUTH; } if (keys[SDLK_LEFT] || keys[SDLK_KP4] || joy[JOY_LEFT]) { xDirection = -1; if (player_node->action != Being::WALK) - Direction = WEST; + Direction = Being::WEST; } if (keys[SDLK_RIGHT] || keys[SDLK_KP6] || joy[JOY_RIGHT]) { xDirection = 1; if (player_node->action != Being::WALK) - Direction = EAST; + Direction = Being::EAST; } if (keys[SDLK_KP1]) // Bottom Left { xDirection = -1; yDirection = 1; if (player_node->action != Being::WALK) - Direction = SW; + Direction = Being::SW; } if (keys[SDLK_KP3]) // Bottom Right { xDirection = 1; yDirection = 1; if (player_node->action != Being::WALK) - Direction = SE; + Direction = Being::SE; } if (keys[SDLK_KP7]) // Top Left { xDirection = -1; yDirection = -1; if (player_node->action != Being::WALK) - Direction = NW; + Direction = Being::NW; } if (keys[SDLK_KP9]) // Top Right { xDirection = 1; yDirection = -1; if (player_node->action != Being::WALK) - Direction = NE; + Direction = Being::NE; } Map *tiledMap = engine->getCurrentMap(); @@ -757,7 +767,7 @@ void do_input() walk(x + xDirection, y + yDirection, Direction); player_node->setDestination(x + xDirection, y + yDirection); } - else if (Direction != DIR_NONE) + else if (Direction != Being::DIR_NONE) { // Update the player direction to where he wants to walk // Warning: Not communicated to the server yet |