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author | Joshua Langley <joshlangley[at]optusnet.com.au> | 2007-08-21 15:11:19 +0000 |
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committer | Joshua Langley <joshlangley[at]optusnet.com.au> | 2007-08-21 15:11:19 +0000 |
commit | 0f8e80bcfe92ca39803f0443cf4b30e3f9171eb9 (patch) | |
tree | a07d923f09e8c9aa4a478e2bd572ab94edf09ae4 /src/game.cpp | |
parent | 148b62c05337eaaaf3a1ead212b3792122812cee (diff) | |
download | mana-0f8e80bcfe92ca39803f0443cf4b30e3f9171eb9.tar.gz mana-0f8e80bcfe92ca39803f0443cf4b30e3f9171eb9.tar.bz2 mana-0f8e80bcfe92ca39803f0443cf4b30e3f9171eb9.tar.xz mana-0f8e80bcfe92ca39803f0443cf4b30e3f9171eb9.zip |
mantis id=118 - Added Item Shortcut Bar.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index a2ea9af6..ec0f7d24 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -36,6 +36,7 @@ #include "engine.h" #include "flooritemmanager.h" #include "graphics.h" +#include "itemshortcut.h" #include "joystick.h" #include "keyboardconfig.h" #include "localplayer.h" @@ -53,6 +54,7 @@ #include "gui/gui.h" #include "gui/help.h" #include "gui/inventorywindow.h" +#include "gui/itemshortcutwindow.h" #include "gui/menuwindow.h" #include "gui/minimap.h" #include "gui/ministatus.h" @@ -116,6 +118,7 @@ TradeWindow *tradeWindow; //BuddyWindow *buddyWindow; HelpWindow *helpWindow; DebugWindow *debugWindow; +ItemShortcutWindow *itemShortcutWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -195,7 +198,7 @@ void createGuiWindows(Network *network) //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); - + itemShortcutWindow = new ItemShortcutWindow(); // Initialize window positions //chargeDialog->setPosition( // graphics->getWidth() - 5 - chargeDialog->getWidth(), @@ -207,6 +210,7 @@ void createGuiWindows(Network *network) chatWindow->setVisible(true); miniStatusWindow->setVisible(true); menuWindow->setVisible(true); + itemShortcutWindow->setVisible(true); } /** @@ -234,6 +238,7 @@ void destroyGuiWindows() //delete buddyWindow; delete helpWindow; delete debugWindow; + delete itemShortcutWindow; } Game::Game(Network *network): @@ -509,7 +514,19 @@ void Game::handleInput() if (keyboard.isEnabled() && !chatWindow->isFocused()) { - switch (keyboard.getKeyIndex(event.key.keysym.sym)) { + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); + // Checks if any item shortcut is pressed. + for (int i = KeyboardConfig::KEY_SHORTCUT_0; + i <= KeyboardConfig::KEY_SHORTCUT_9; + i++) + { + if (tKey == i) { + itemShortcut->useItem( + i - KeyboardConfig::KEY_SHORTCUT_0); + break; + } + } + switch (tKey) { case KeyboardConfig::KEY_PICKUP: { FloorItem *item = floorItemManager->findByCoordinates( |