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author | Dennis Friis <peavey@inspircd.org> | 2009-05-19 12:52:45 +0200 |
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committer | Dennis Friis <peavey@inspircd.org> | 2009-05-27 21:56:01 +0200 |
commit | 0938ec96619016c44a8185634246c0384c62815b (patch) | |
tree | b672add69b168e217dff6d3f9e68b8a0a0e4464a /src/game.cpp | |
parent | 41d4aa745fd15b4a22f231e316ec353316842212 (diff) | |
download | mana-0938ec96619016c44a8185634246c0384c62815b.tar.gz mana-0938ec96619016c44a8185634246c0384c62815b.tar.bz2 mana-0938ec96619016c44a8185634246c0384c62815b.tar.xz mana-0938ec96619016c44a8185634246c0384c62815b.zip |
Fade out logon music just before initial map change.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 41bcc9cc..f1df57cc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -39,6 +39,7 @@ #include "npc.h" #include "particle.h" #include "playerrelations.h" +#include "sound.h" #include "gui/widgets/chattab.h" #include "gui/buy.h" @@ -324,6 +325,9 @@ Game::Game(): joystick = new Joystick(0); #ifdef EATHENA_SUPPORT + // fade out logon-music here too to give the desired effect of "flowing" + // into the game. + sound.fadeOutMusic(1000); map_path = map_path.substr(0, map_path.rfind(".")); engine->changeMap(map_path); #endif |