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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-05 20:08:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-05 20:08:06 +0000 |
commit | 7c7c50bf115299cd3a160b0eb9abfa8d7fdb2fd5 (patch) | |
tree | 9e5222a489bb886e39376f71bed5a67236210fea /src/engine.cpp | |
parent | b44cd36e117ddd3e2278356f62f981b406734a24 (diff) | |
download | mana-7c7c50bf115299cd3a160b0eb9abfa8d7fdb2fd5.tar.gz mana-7c7c50bf115299cd3a160b0eb9abfa8d7fdb2fd5.tar.bz2 mana-7c7c50bf115299cd3a160b0eb9abfa8d7fdb2fd5.tar.xz mana-7c7c50bf115299cd3a160b0eb9abfa8d7fdb2fd5.zip |
This should fix item drops at 32 size
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 3430a230..973523ed 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -231,7 +231,7 @@ Engine::Engine() npcset = new Spriteset(npcbmp, 50, 80); emotionset = new Spriteset(emotionbmp, 19, 19); weaponset = new Spriteset(weaponbitmap, 160, 120); - itemset = new Spriteset(itembitmap, 20, 20); + itemset = new Spriteset(itembitmap, 32, 32); } Engine::~Engine() |