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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-28 23:04:08 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-28 23:04:08 +0000
commit391203d83ed7a72b54fb7d7c72dbe35db14f0ea9 (patch)
treea9a9e14bbbdde0b48c66b99038d505a42a51609b /src/engine.cpp
parentaf61e1e7df91b97c3f7516e9eb2b37b621f069ad (diff)
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Merged trunk development between revisions 2530 and 2618 to the 0.1.0 branch.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp104
1 files changed, 76 insertions, 28 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index eda154f3..28410748 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -27,6 +27,7 @@
#include "being.h"
#include "beingmanager.h"
+#include "configuration.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
@@ -54,7 +55,6 @@ int camera_x, camera_y;
ItemManager *itemDb; /**< Item database object */
-Spriteset *itemset;
Spriteset *emotionset;
Spriteset *npcset;
std::vector<Spriteset *> weaponset;
@@ -79,11 +79,9 @@ Engine::Engine():
weaponset.push_back(tmp);
}
}
- itemset = resman->getSpriteset("graphics/sprites/items.png", 32, 32);
if (!npcset) logger->error("Unable to load NPC spriteset!");
if (!emotionset) logger->error("Unable to load emotions spriteset!");
- if (!itemset) logger->error("Unable to load item spriteset!");
// Initialize item manager
itemDb = new ItemManager();
@@ -94,7 +92,6 @@ Engine::~Engine()
// Delete sprite sets
npcset->decRef();
emotionset->decRef();
- itemset->decRef();
std::for_each(weaponset.begin(), weaponset.end(),
std::mem_fun(&Spriteset::decRef));
@@ -157,34 +154,85 @@ void Engine::draw(Graphics *graphics)
{
int midTileX = graphics->getWidth() / 2;
int midTileY = graphics->getHeight() / 2;
+ static int lastTick = tick_time;
- int map_x = (player_node->mX - midTileX) + player_node->getXOffset();
- int map_y = (player_node->mY - midTileY) + player_node->getYOffset();
+ // Avoid freaking out when tick_time overflows
+ if (tick_time < lastTick)
+ {
+ lastTick = tick_time;
+ }
+
+ int player_x = player_node->mX - midTileX + player_node->getXOffset();
+ int player_y = player_node->mY - midTileY + player_node->getYOffset();
+
+ scrollLaziness = (int)config.getValue("ScrollLaziness", 32);
+ scrollRadius = (int)config.getValue("ScrollRadius", 32);
+
+ if (scrollLaziness < 1)
+ scrollLaziness = 1; //avoids division by zero
+
+ //apply lazy scrolling
+ while (lastTick < tick_time)
+ {
+ if (player_x > view_x + scrollRadius)
+ {
+ view_x += (player_x - view_x - scrollRadius) / scrollLaziness;
+ }
+ if (player_x < view_x - scrollRadius)
+ {
+ view_x += (player_x - view_x + scrollRadius) / scrollLaziness;
+ }
+ if (player_y > view_y + scrollRadius)
+ {
+ view_y += (player_y - view_y - scrollRadius) / scrollLaziness;
+ }
+ if (player_y < view_y - scrollRadius)
+ {
+ view_y += (player_y - view_y + scrollRadius) / scrollLaziness;
+ }
+ lastTick++;
+ }
+
+ //auto center when player is off screen
+ if ( player_x - view_x > graphics->getWidth() / 2
+ || view_x - player_x > graphics->getWidth() / 2
+ || view_y - player_y > graphics->getHeight() / 2
+ || player_y - view_y > graphics->getHeight() / 2
+ )
+ {
+ view_x = player_x;
+ view_y = player_y;
+ };
if (mCurrentMap) {
- if (map_x < 0) {
- map_x = 0;
+ if (view_x < 0) {
+ view_x = 0;
}
- if (map_y < 0) {
- map_y = 0;
+ if (view_y < 0) {
+ view_y = 0;
}
- if (map_x > mCurrentMap->getWidth() * 32 - midTileX) {
- map_x = mCurrentMap->getWidth() * 32 - midTileX;
+ if (view_x > mCurrentMap->getWidth() * 32 - midTileX) {
+ view_x = mCurrentMap->getWidth() * 32 - midTileX;
}
- if (map_y > mCurrentMap->getHeight() * 32 - midTileY) {
- map_y = mCurrentMap->getHeight() * 32 - midTileY;
+ if (view_y > mCurrentMap->getHeight() * 32 - midTileY) {
+ view_y = mCurrentMap->getHeight() * 32 - midTileY;
}
}
- camera_x = map_x;
- camera_y = map_y;
+ camera_x = (int)(view_x + 16);
+ camera_y = (int)(view_y + 16);
// Draw tiles and sprites
if (mCurrentMap != NULL)
{
- mCurrentMap->draw(graphics, map_x, map_y, 0);
- mCurrentMap->draw(graphics, map_x, map_y, 1);
- mCurrentMap->draw(graphics, map_x, map_y, 2);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 0);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 1);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 2);
+ mCurrentMap->drawOverlay( graphics,
+ view_x,
+ view_y,
+ (int)config.getValue("OverlayDetail", 2)
+ );
}
else
{
@@ -202,8 +250,8 @@ void Engine::draw(Graphics *graphics)
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- int mouseTileX = (mouseX + map_x) / 32;
- int mouseTileY = (mouseY + map_y) / 32;
+ int mouseTileX = (int)(mouseX + view_x) / 32;
+ int mouseTileY = (int)(mouseY + view_y) / 32;
Path debugPath = mCurrentMap->findPath(
player_node->mX / 32, player_node->mY / 32,
@@ -212,8 +260,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
- int squareX = i->x * 32 - map_x + 12;
- int squareY = i->y * 32 - map_y + 12;
+ int squareX = i->x * 32 - int(view_x) + 12;
+ int squareY = i->y * 32 - int(view_y) + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -226,9 +274,9 @@ void Engine::draw(Graphics *graphics)
Beings *beings = beingManager->getAll();
for (BeingIterator i = beings->begin(); i != beings->end(); i++)
{
- (*i)->drawSpeech(graphics, -map_x, -map_y);
- (*i)->drawName(graphics, -map_x, -map_y);
- (*i)->drawEmotion(graphics, -map_x, -map_y);
+ (*i)->drawSpeech(graphics, -(int)view_x, -(int)view_y);
+ (*i)->drawName(graphics, -(int)view_x, -(int)view_y);
+ (*i)->drawEmotion(graphics, -(int)view_x, -(int)view_y);
}
// Draw target marker if needed
@@ -239,8 +287,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 255, 255));
int dy = (target->getType() == Being::PLAYER) ? 90 : 52;
- graphics->drawText("[TARGET]", target->getPixelX() - map_x + 15,
- target->getPixelY() - map_y - dy, gcn::Graphics::CENTER);
+ graphics->drawText("[TARGET]", target->getPixelX() - (int)view_x + 15,
+ target->getPixelY() - (int)view_y - dy, gcn::Graphics::CENTER);
}
gui->draw();