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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-13 12:49:52 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-13 12:49:52 +0000 |
commit | 10b881f997384378a299bff358716db5183b65a5 (patch) | |
tree | 2231d834a69c1db68980c1ccefdc6586df351fc0 /src/engine.cpp | |
parent | da5a71f65682dbb3f830be4d5ffcd0046aa7b7ce (diff) | |
download | mana-10b881f997384378a299bff358716db5183b65a5.tar.gz mana-10b881f997384378a299bff358716db5183b65a5.tar.bz2 mana-10b881f997384378a299bff358716db5183b65a5.tar.xz mana-10b881f997384378a299bff358716db5183b65a5.zip |
Huge header cleanup to reduce dependencies and compile time.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 69 |
1 files changed, 46 insertions, 23 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index dae8c8be..7dd70b07 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -21,38 +21,51 @@ * $Id$ */ -#include <guichan.hpp> -#include "game.h" -#include "main.h" -#include "playerinfo.h" #include "engine.h" -#include "log.h" + +#include <sstream> + #include "being.h" +#include "configuration.h" #include "floor_item.h" +#include "game.h" #include "graphics.h" -#include "gui/gui.h" -#include "gui/minimap.h" -#include "gui/chargedialog.h" -#include "gui/trade.h" -#include "gui/chat.h" -#include "gui/status.h" +#include "log.h" +#include "main.h" +#include "map.h" +#include "sound.h" + +#include "graphic/spriteset.h" + +//#include "gui/buddywindow.h" #include "gui/buy.h" -#include "gui/sell.h" #include "gui/buysell.h" +#include "gui/chargedialog.h" +#include "gui/chat.h" +#include "gui/equipmentwindow.h" +#include "gui/gui.h" +#include "gui/help.h" #include "gui/inventorywindow.h" -#include "gui/npc_text.h" +#include "gui/minimap.h" #include "gui/npc.h" -#include "gui/stats.h" -#include "gui/setup.h" -#include "gui/equipmentwindow.h" +#include "gui/npc_text.h" #include "gui/popupmenu.h" -//#include "gui/buddywindow.h" -#include "gui/help.h" -#include "resources/resourcemanager.h" +#include "gui/sell.h" +#include "gui/setup.h" +#include "gui/skill.h" +#include "gui/stats.h" +#include "gui/status.h" +#include "gui/trade.h" +#include "gui/windowcontainer.h" + +#include "resources/image.h" +#include "resources/iteminfo.h" #include "resources/itemmanager.h" +#include "resources/resourcemanager.h" extern Being* autoTarget; extern Graphics* graphics; +extern Spriteset *hairset, *playerset; char itemCurrenyQ[10] = "0"; int camera_x, camera_y; @@ -80,6 +93,8 @@ HelpWindow *helpWindow; PopupMenu *popupMenu; std::map<int, Spriteset*> monsterset; +ItemManager *itemDb; /**< Item database object */ + char hairtable[16][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND @@ -108,12 +123,13 @@ int get_x_offset(Being *being) if (being->action == Being::WALK) { - if (direction != NORTH && direction != SOUTH) + if (direction != Being::NORTH && direction != Being::SOUTH) { offset = (get_elapsed_time(being->walk_time) * 32) / being->speed; if (offset > 32) offset = 32; - if (direction == WEST || direction == NW || direction == SW) { + if (direction == Being::WEST || direction == Being::NW || + direction == Being::SW) { offset = -offset; offset += 32; } @@ -133,12 +149,13 @@ int get_y_offset(Being *being) if (being->action == Being::WALK) { - if (direction != EAST && direction != WEST) + if (direction != Being::EAST && direction != Being::WEST) { offset = (get_elapsed_time(being->walk_time) * 32) / being->speed; if (offset > 32) offset = 32; - if (direction == NORTH || direction == NW || direction == NE) { + if (direction == Being::NORTH || direction == Being::NW || + direction == Being::NE) { offset = -offset; offset += 32; } @@ -243,6 +260,10 @@ Engine::Engine(): attackTarget = resman->getImage("graphics/gui/attack_target.png"); if (!attackTarget) logger->error("Unable to load attack_target.png"); + + // Initialize item manager + itemDb = new ItemManager(); + } Engine::~Engine() @@ -276,6 +297,8 @@ Engine::~Engine() delete itemset; attackTarget->decRef(); + + delete itemDb; } Map *Engine::getCurrentMap() |