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authorJared Adams <jaxad0127@gmail.com>2010-06-08 21:55:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-09 00:00:53 -0600
commitec980b3c586fc64d02ad02f31497013908056d52 (patch)
treec8a5c573bf8fc5ed2151f32cb7f8468bba31d72a /src/compoundsprite.h
parent891d14807cd042aa90aed94558c2c8eda66d6859 (diff)
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Remove hard-coded frame counts from Being class
Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/compoundsprite.h')
-rw-r--r--src/compoundsprite.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
index c714c34b..38c38453 100644
--- a/src/compoundsprite.h
+++ b/src/compoundsprite.h
@@ -58,6 +58,10 @@ public:
int getNumberOfLayers() const;
+ size_t getCurrentFrame() const;
+
+ size_t getFrameCount() const;
+
size_t size() const
{ return std::vector<Sprite*>::size(); }
@@ -74,6 +78,16 @@ public:
void ensureSize(size_t layerCount);
+ /**
+ * Returns the curent frame in the current animation of the given layer.
+ */
+ virtual size_t getCurrentFrame(size_t layer);
+
+ /**
+ * Returns the frame count in the current animation of the given layer.
+ */
+ virtual size_t getFrameCount(size_t layer);
+
private:
typedef CompoundSprite::iterator SpriteIterator;
typedef CompoundSprite::const_iterator SpriteConstIterator;