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authorJared Adams <jaxad0127@gmail.com>2010-08-12 21:47:59 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-12 22:01:57 -0600
commiteb2c0cae1cb7a02b72c15de0f4e8f4a68a9fa53a (patch)
tree8b1fab9acbd0eb568d7f7e0b31f8fd4ac02b18a4 /src/client.cpp
parent2293b1c5ef0bb7378140bf73f1fef03a4504bdd2 (diff)
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Simplify working with the event system
EventManager has been merged into Event, with some new convinience methods added. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 4209e2fa..1e1d17a9 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -25,7 +25,7 @@
#include "chatlog.h"
#include "configuration.h"
#include "emoteshortcut.h"
-#include "eventmanager.h"
+#include "event.h"
#include "game.h"
#include "itemshortcut.h"
#include "keyboardconfig.h"
@@ -590,7 +590,7 @@ int Client::exec()
Mana::Event event("StateChange");
event.setInt("oldState", mOldState);
event.setInt("newState", mState);
- Mana::EventManager::trigger("Client", event);
+ event.trigger("Client");
}
if (mOldState == STATE_GAME)