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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-11 21:39:51 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-02 17:05:37 +0100
commit78d6d9352f66f41963207b04a999d94c17d67cf2 (patch)
treec286d4a6ebd46bc89808d3e18b2d7d920ea10351 /src/client.cpp
parent8546361abaa6123acd9dc1429575d1fd1cf6a4ec (diff)
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Added support for -y / --server-type parameter
Usually this would be guessed correctly by the port, but now it is also possible to just specify the server type and the port will be derived from there, unless a default port is given in the branding file. Closes #56
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c337420d..f90ca05a 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -378,20 +378,34 @@ Client::Client(const Options &options):
// Initialize default server
mCurrentServer.hostname = options.serverName;
mCurrentServer.port = options.serverPort;
+ mCurrentServer.type = ServerInfo::parseType(options.serverType);
loginData.username = options.username;
loginData.password = options.password;
loginData.remember = config.getBoolValue("remember");
loginData.registerLogin = false;
- if (mCurrentServer.hostname.empty())
- mCurrentServer.hostname = branding.getValue("defaultServer", std::string());
+ if (mCurrentServer.type == ServerInfo::UNKNOWN && mCurrentServer.port != 0)
+ {
+ mCurrentServer.type = ServerInfo::defaultServerTypeForPort(mCurrentServer.port);
+ }
- if (mCurrentServer.port == 0)
+ if (mCurrentServer.type == ServerInfo::UNKNOWN)
{
- mCurrentServer.port = (unsigned short) branding.getValue("defaultPort",
- DEFAULT_PORT);
mCurrentServer.type = ServerInfo::parseType(
- branding.getValue("defaultServerType", "tmwathena"));
+ branding.getValue("defaultServerType", "tmwathena"));
+ }
+
+ if (mCurrentServer.port == 0)
+ {
+ const uint16_t defaultPort = ServerInfo::defaultPortForServerType(mCurrentServer.type);
+ mCurrentServer.port = static_cast<uint16_t>(
+ branding.getValue("defaultPort", defaultPort));
+ }
+
+ const bool noServerList = branding.getValue("onlineServerList", std::string()).empty();
+ if (mCurrentServer.hostname.empty() && noServerList)
+ {
+ mCurrentServer.hostname = branding.getValue("defaultServer", std::string());
}
if (chatLogger)
@@ -607,10 +621,7 @@ int Client::exec()
// If a server was passed on the command line, or branding
// provides a server and a blank server list, we skip the
// server selection dialog.
- if ((!mOptions.serverName.empty() && mOptions.serverPort)
- || (!branding.getValue("defaultServer","").empty() &&
- branding.getValue("defaultPort",0) &&
- branding.getValue("onlineServerList", "").empty()))
+ if (!mCurrentServer.hostname.empty() && mCurrentServer.port)
{
mState = STATE_CONNECT_SERVER;
@@ -933,6 +944,7 @@ int Client::exec()
Net::getLoginHandler()->disconnect();
Net::getGameHandler()->disconnect();
+ mCurrentServer.hostname.clear();
mState = STATE_CHOOSE_SERVER;
break;