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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-03-23 01:27:13 +0000 |
commit | 9dd811b55587aeb76344b835006cb4a01601bb5d (patch) | |
tree | bd297391e264a09ce8467bcf780927a4cef09991 /src/beingmanager.cpp | |
parent | bd8a35eca8c2fa6eb33e7d9219e3fa4d287a2059 (diff) | |
download | mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.gz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.bz2 mana-9dd811b55587aeb76344b835006cb4a01601bb5d.tar.xz mana-9dd811b55587aeb76344b835006cb4a01601bb5d.zip |
Merged revisions 3823,3825-3826,3829,3831-3839,3841-3842 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r-- | src/beingmanager.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 8ef3de1e..214a1995 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -180,3 +180,30 @@ Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, return (maxdist >= dist) ? closestBeing : NULL; } + +Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, + Being::Type type) +{ + Being *closestBeing = NULL; + int dist = 0; + int x = aroundBeing->mX; + int y = aroundBeing->mY; + + for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + { + Being *being = (*i); + int d = abs(being->mX - x) + abs(being->mY - y); + + if ((being->getType() == type || type == Being::UNKNOWN) + && (d < dist || closestBeing == NULL) // it is closer + && being->mAction != Being::DEAD // no dead beings + && being != aroundBeing + ) + { + dist = d; + closestBeing = being; + } + } + + return (maxdist >= dist) ? closestBeing : NULL; +} |