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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-02-02 19:54:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-02-02 19:54:42 +0000
commitaf6d41608a32266ed0251ba4909daa4fa81baca6 (patch)
tree93e8f90ee849ed21d8cb352ecd38710a4ed48b8d /src/being.h
parent63dcf62ec17992b8993dcab5ace8f3af5c7f8277 (diff)
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Made Engine class even more useless by moving emoticon loading into Being.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 38f44fb4..91913385 100644
--- a/src/being.h
+++ b/src/being.h
@@ -43,12 +43,17 @@ class Map;
class Graphics;
class Spriteset;
+/**
+ * A position along a being's path.
+ */
struct PATH_NODE
{
/**
* Constructor.
*/
- PATH_NODE(unsigned short x, unsigned short y);
+ PATH_NODE(unsigned short x, unsigned short y):
+ x(x), y(y)
+ { }
unsigned short x;
unsigned short y;
@@ -375,6 +380,10 @@ class Being : public Sprite
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mEquipmentSpriteIDs;
+
+ private:
+ static int instances; /**< Number of Being instances */
+ static Spriteset *emotionset; /**< Emoticons used by beings */
};
#endif