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author | Jared Adams <jaxad0127@gmail.com> | 2010-06-09 18:13:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-06-10 12:28:28 -0600 |
commit | ccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch) | |
tree | fd8e0566118c217f0efa3c32b90d6f8870822233 /src/being.cpp | |
parent | 35e024b85a5448cba235fa400f9412fd4e289ec0 (diff) | |
download | mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.gz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.bz2 mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.xz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.zip |
Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp index 0bf90558..2ff96c81 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -21,8 +21,8 @@ #include "being.h" +#include "actorspritemanager.h" #include "animatedsprite.h" -#include "beingmanager.h" #include "client.h" #include "configuration.h" #include "effectmanager.h" @@ -864,7 +864,7 @@ void Being::logic() if (!isAlive() && Net::getGameHandler()->removeDeadBeings() && (int) ((get_elapsed_time(mActionTime) / getWalkSpeed().x) >= frameCount)) - beingManager->scheduleDelete(this); + actorSpriteManager->destroy(this); } void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) |