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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-26 13:08:46 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-26 13:08:46 +0000 |
commit | 92bbeab96bf61edf9b7caa125ed67e634258383e (patch) | |
tree | a95dd426590c8e6208445290fa8b9b47c1a57bcb /src/being.cpp | |
parent | e46b2cdbf205d3d2e17266e3168fdbecd5f53222 (diff) | |
download | mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.gz mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.bz2 mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.xz mana-92bbeab96bf61edf9b7caa125ed67e634258383e.zip |
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Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp new file mode 100644 index 00000000..ca527882 --- /dev/null +++ b/src/being.cpp @@ -0,0 +1,210 @@ +/** + + The Mana World + Copyright 2004 The Mana World Development Team + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*/ + +#include <stdio.h> +#include <memory.h> +#ifndef MACOSX + #include <malloc.h> +#endif + +#ifdef LINUXPPC + #include <malloc.h> +#endif + +#include "astar.h" +#include "being.h" + +NODE *player_node = NULL; +NODE *head = NULL; // First node of the list +unsigned int count = 0; // Number of beings in the list + +/** Create a path node */ +PATH_NODE *create_path_node(unsigned short x, unsigned short y) { + PATH_NODE *ret = (PATH_NODE *)malloc(sizeof(PATH_NODE)); + ret->x = x; + ret->y = y; + ret->next = NULL; + return ret; +} + +/** Return a* path */ +PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y) { + return find_path(1, src_x, src_y, dest_x, dest_y); +} + +/** Returns the first node of the list */ +NODE *get_head() { + return head; +} + +/** Creates a empty node */ +NODE *create_node() { + NODE *node = (NODE *)malloc(sizeof(NODE)); + node->id = 0; + node->job = 0; + memset(node->coordinates, 0, 3); + node->next = NULL; + node->action = 0; + node->frame = 0; + node->path = NULL; + node->speech = NULL; + node->speech_time = 0; + node->speech_color = makecol(255,255,255); + node->tick_time = 0; + node->speed = 150; + node->emotion = 0; + node->emotion_time = 0; + node->text_x = node->text_y = 0; + return node; +} + +/** Returns number of beings in the list */ +unsigned int get_count() { + return count; +} + +/** Removes all beings from the list */ +void empty() { + NODE *node = head; + NODE *next; + while(node) { + next = node->next; + free(node); + node = next; + } + count = 0; + head = NULL; +} + +/** Add a node to the list */ +void add_node(NODE *node) { + NODE *temp = head; + if(temp) { + while(temp->next) + temp = temp->next; + temp->next = node; + } else head = node; + count++; +} + +/** Remove a node */ +void remove_node(unsigned int id) { + unsigned int temp; + NODE *node_old, *node_new; + node_old = head; + node_new = NULL; + while(node_old) { + temp = get_id(node_old); + if(temp==id) { + if(node_new==NULL) { + head = node_old->next; + free(node_old); + count--; + return; + } else { + node_new->next = node_old->next; + free(node_old); + count--; + return; + } + } else { + node_new = node_old; + node_old = node_old->next; + } + } +} + +/** Returns the id of a being in the list */ +unsigned int get_id(NODE *node) { + return node->id; +} + +/** Find a NPC id based on its coordinates */ +unsigned int find_npc(unsigned short x, unsigned short y) { + NODE *node = head; + while(node) { + if((node->job>=46)&&(node->job<=125)) { // Check if is a NPC (only low job ids) + if((get_x(node->coordinates)==x)&&(get_y(node->coordinates)==y)) + return node->id; + else node = node->next; + } else node = node->next; + } + return 0; +} + +/** Find a MONSTER id based on its coordinates */ +unsigned int find_monster(unsigned short x, unsigned short y) { + NODE *node = head; + while(node) { + //if((node->job>=46)&&(node->job<=125)) { // Check if is a NPC (only low job ids) + if((get_x(node->coordinates)==x)&&(get_y(node->coordinates)==y)) + return node->id; + else node = node->next; + //} else node = node->next; + } + return 0; +} + +/** Return a specific id node */ +NODE *find_node(unsigned int id) { + NODE *node = head; + while(node) + if(node->id==id) + return node; + else node = node->next; + return NULL; +} + +/** Sort beings in vertical order using bubble sort */ +void sort() { + NODE *p, *q, *r, *s, *temp; + s = NULL; + + while(s!=head->next) { + r = p = head; + q = p->next; + + while(p!=s) { + if(get_y(p->coordinates)>get_y(q->coordinates)) { + if(p==head) { + temp = q->next; + q->next = p; + p->next = temp; + head = q; + r = q; + } else { + temp = q->next; + q->next = p; + p->next = temp; + r->next = q; + r = q; + } + } else { + r = p; + p = p->next; + } + q = p->next; + if(q==s)s = p; + } + } +} |