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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
commit | 914d3de7c324cb1ec456892702689718352a7842 (patch) | |
tree | eb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/being.cpp | |
parent | faf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff) | |
download | mana-914d3de7c324cb1ec456892702689718352a7842.tar.gz mana-914d3de7c324cb1ec456892702689718352a7842.tar.bz2 mana-914d3de7c324cb1ec456892702689718352a7842.tar.xz mana-914d3de7c324cb1ec456892702689718352a7842.zip |
First pass on removing tile hard coded values.
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp index d9180bc9..69c233f2 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -27,6 +27,7 @@ #include "configuration.h" #include "effectmanager.h" #include "event.h" +#include "game.h" #include "graphics.h" #include "guild.h" #include "localplayer.h" @@ -67,8 +68,6 @@ #define HAIR_FILE "hair.xml" -static const int DEFAULT_BEING_WIDTH = 32; -static const int DEFAULT_BEING_HEIGHT = 32; int Being::mNumberOfHairstyles = 1; Being::Being(int id, Type type, int subtype, Map *map): @@ -592,7 +591,8 @@ void Being::fireMissile(Being *victim, const std::string &particle) if (missile) { Particle *target = particleEngine->createChild(); - target->moveBy(Vector(0.0f, 0.0f, 32.0f)); + target->moveBy(Vector(0.0f, 0.0f, + Game::instance()->getCurrentTileWidth())); target->setLifetime(1000); victim->controlParticle(target); |