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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
commit7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch)
tree9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/being.cpp
parentcc86266f4b59420a155df8c1aa01b9ce20b6585d (diff)
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Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 37552df3..c47ce90f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -47,7 +47,7 @@ PATH_NODE::PATH_NODE(Uint16 iX, Uint16 iY):
Being::Being(Uint32 id, Uint16 job, Map *map):
mJob(job),
- mX(0), mY(0), mDirection(DOWN),
+ mX(0), mY(0),
mAction(0),
mWalkTime(0),
mEmotion(0), mEmotionTime(0),
@@ -56,6 +56,7 @@ Being::Being(Uint32 id, Uint16 job, Map *map):
mId(id),
mWeapon(0),
mWalkSpeed(150),
+ mDirection(DOWN),
mMap(NULL),
mHairStyle(0), mHairColor(0),
mSex(2),