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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-02 21:27:06 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-02 21:27:30 +0200
commit0510ae7b8e979d7dcb831e1249cc22770ae7fc7c (patch)
tree4c98e6e44b3eefe0deb4f4b5c8d943f75e2ebadf /src/being.cpp
parent127b2620bac315c1b25d3ec752ece7b4df39892d (diff)
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Fixed potential crash in character selection
When items with particle effects are equipped.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 26b98115..95f7c0d5 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -988,6 +988,8 @@ void Being::showName()
void Being::addSpriteParticles(SpriteState &spriteState, const SpriteDisplay &display)
{
+ if (!particleEngine) // happens in CharSelectDialog, for example
+ return;
if (!spriteState.particles.empty())
return;