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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:18:39 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-23 04:17:28 +0200
commita3e5eadaa503e16a4e02af40f1d36a2bb0b5c243 (patch)
tree49d94fee1286d5c8c5dc01fdf22e7b3dda4338a9 /src/animatedsprite.h
parentba5b70974c5dfa0be3105e72a0a012455b28e7a9 (diff)
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Made the being death sequence better handled.
Now the death animation is set to the minimum of 1.5 seconds just as in the older versions, but permit longer sequences as well. I didn't put a maximum hard cap on it as it may be a burden for the maintainers whatever the hard cap would be, and as it isn't vital to set one anyway. Resolves: Mana-Mantis #364. Reviewed-by: bjorn, Jaxad0127.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 1c5d6994..a5d91095 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -81,6 +81,8 @@ class AnimatedSprite : public Sprite
size_t getFrameCount() const;
+ int getDuration() const;
+
private:
bool updateCurrentAnimation(unsigned int dt);