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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-09 09:47:21 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:57:16 +0100
commitc70be70cab3615cb36cc5f244671cf5d39f1fda8 (patch)
treeb15e68552ffd6adda832a9ae5d38160ef8299d7f /src/actorsprite.h
parent717eb07c0d51098e319059883b11ba6e2bf4cbb8 (diff)
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General code cleanups
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
Diffstat (limited to 'src/actorsprite.h')
-rw-r--r--src/actorsprite.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index f657d5cb..b3e14830 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -28,7 +28,6 @@
#include <cstdint>
#include <set>
-#include <list>
class SimpleAnimation;
class StatusEffect;
@@ -196,7 +195,7 @@ protected:
bool forceDisplay = true);
int mId;
- uint16_t mStunMode; /**< Stun mode; zero if not stunned */
+ uint16_t mStunMode = 0; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
ParticleList mStunParticleEffects;
@@ -205,7 +204,7 @@ protected:
private:
/** Reset particle status effects on next redraw? */
- bool mMustResetParticles;
+ bool mMustResetParticles = false;
/** Load the target cursors into memory */
static void initTargetCursor();
@@ -228,7 +227,7 @@ private:
static bool loaded;
/** Target cursor being used */
- SimpleAnimation *mUsedTargetCursor;
+ SimpleAnimation *mUsedTargetCursor = nullptr;
};
#endif // ACTORSPRITE_H