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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-07 12:19:10 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 17:16:37 +0100
commit63fffadacc51fb7c4915361f0286682e08a55cb1 (patch)
tree94b49c6afadaf91541076d2a57553a6c5097422e /src/actorsprite.h
parentf0f2496a25cedc0cf9076491ccaccab0647e16f5 (diff)
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Avoid some needless pointer indirection
* Don't use `PlayerRelation*` in `mRelations`, but just store the value. * Pass `std::vector<PlayerIgnoreStrategy *>` by reference instead of pointer. * Return player list in `PlayerRelationsManager::getPlayers` by value instead of pointer. Overall these changes simplify the code, making it less prone to errors.
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