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authorJared Adams <jaxad0127@gmail.com>2011-06-03 11:19:20 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-03 12:08:26 -0600
commit3c0cb0e058324ee1d3116017f14387e9a6004442 (patch)
treeb9c00c3fdf1dff7e4c07bf4f8c83c2e7bc03c0f7 /src/actorsprite.h
parent894038adf52a3e2b42542239a147d6c1cc1ad204 (diff)
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Replace SDL_types.h with cstdint
This required moving to C++0x, so it does that too, and fixes a few errors with that. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
Diffstat (limited to 'src/actorsprite.h')
-rw-r--r--src/actorsprite.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index ab945d2f..81bbd963 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -26,8 +26,7 @@
#include "map.h"
#include "particlecontainer.h"
-#include <SDL_types.h>
-
+#include <cstdint>
#include <set>
#include <list>
@@ -143,7 +142,7 @@ public:
*
* These are NOT the same as the status effect indices.
*/
- void setStatusEffectBlock(int offset, Uint16 flags);
+ void setStatusEffectBlock(int offset, uint16_t flags);
virtual void setAlpha(float alpha)
{ CompoundSprite::setAlpha(alpha); }
@@ -195,7 +194,7 @@ protected:
bool forceDisplay = true);
int mId;
- Uint16 mStunMode; /**< Stun mode; zero if not stunned */
+ uint16_t mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
ParticleList mStunParticleEffects;