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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-06 21:12:22 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-07 10:43:54 +0100 |
commit | c74680473e702bacc009897a258387445d6f3eb5 (patch) | |
tree | 800cfb1f83f0c69ae8fcd0096949e660152a80b8 /src/actorsprite.cpp | |
parent | f9a522c72db959b5d63061ed255735d0230fc7de (diff) | |
download | mana-c74680473e702bacc009897a258387445d6f3eb5.tar.gz mana-c74680473e702bacc009897a258387445d6f3eb5.tar.bz2 mana-c74680473e702bacc009897a258387445d6f3eb5.tar.xz mana-c74680473e702bacc009897a258387445d6f3eb5.zip |
Use the native TMX tile animation format
Rewrote the tile animation loading code based on XML tags, replacing
the code that loaded tile animations from tile properties.
Also made a number of code simplifications and optimizations:
* Replaced a number of pointer members with value members.
* Pass around Animation and TileAnimation by value, using std::move to
avoid allocating copies.
* push -> emplace
* push_front -> emplace_front
* push_back -> emplace_back
* Use range-based for loops
* Use std::vector instead of std::list for storing affected tiles
(less fragmentation)
* Avoid string copies and allocations while parsing CSV layer data.
* Replaced xmlNodeGetContent with directly accessing 'content'.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 088bc9f4..90176dcd 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -437,16 +437,16 @@ void ActorSprite::loadTargetCursor(const std::string &filename, return; } - auto *anim = new Animation; + Animation anim; for (unsigned int i = 0; i < currentImageSet->size(); ++i) { - anim->addFrame(currentImageSet->get(i), DEFAULT_FRAME_DELAY, + anim.addFrame(currentImageSet->get(i), DEFAULT_FRAME_DELAY, -(currentImageSet->getWidth() / 2), -(currentImageSet->getHeight() / 2)); } - auto *currentCursor = new SimpleAnimation(anim); + auto *currentCursor = new SimpleAnimation(std::move(anim)); targetCursorImages[type][size] = currentImageSet; targetCursor[type][size] = currentCursor; |