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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-08-19 16:03:09 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2025-03-07 22:27:48 +0100 |
commit | 3556885ee1027b79c8151e3fb2aeb5906483d3d3 (patch) | |
tree | 7d3c714fb1eec3d50a3efe9999da7f07f4cafa02 /snap | |
parent | ca0b74e0f52aef36b929a2059fab62c192c620f6 (diff) | |
download | mana-3556885ee1027b79c8151e3fb2aeb5906483d3d3.tar.gz mana-3556885ee1027b79c8151e3fb2aeb5906483d3d3.tar.bz2 mana-3556885ee1027b79c8151e3fb2aeb5906483d3d3.tar.xz mana-3556885ee1027b79c8151e3fb2aeb5906483d3d3.zip |
Support triggering attacks and play use ability animations
For now, PlayerHandler::attack just tries to trigger the "Strike"
ability.
Adjusted the AbilityDB to the removal of ability categories and the
addition of the useaction attribute
(mana/manaserv@81f126ae001b1446dc0be37341f133dca5ab2923)
Diffstat (limited to 'snap')
0 files changed, 0 insertions, 0 deletions