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author | Roderic Morris <roderic@ccs.neu.edu> | 2008-10-25 01:40:36 +0000 |
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committer | Roderic Morris <roderic@ccs.neu.edu> | 2008-10-25 01:40:36 +0000 |
commit | 796c2addfb17b57992d304667248873ee26088dc (patch) | |
tree | 8d3aaab2dd6abbc304eb9f8b70551b210894a7e2 /ChangeLog | |
parent | f8f3e17f72d1216bacd5aaa975789b0b790068f6 (diff) | |
download | mana-796c2addfb17b57992d304667248873ee26088dc.tar.gz mana-796c2addfb17b57992d304667248873ee26088dc.tar.bz2 mana-796c2addfb17b57992d304667248873ee26088dc.tar.xz mana-796c2addfb17b57992d304667248873ee26088dc.zip |
attack range fixes, highlight monsters in range (by Chuck Miller)
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -1,4 +1,15 @@ 2008-10-24 Chuck Miller <shadowmil@gmail.com> + + * src/resources/iteminfo.h,src/resources/itemdb.cpp: Added attack + range to item's info + * src/localplayer.h,src/localplayer.cpp: Changed the getAttackRange + method to use item's info, this is so targets will turn blue when you + are close enough, as a result mAttackRange and setAttackRange were + removed + * src/beingmanager.cpp: Fixed not selecting closest being, and cleaned + up some so the selecting code is only in one place + +2008-10-24 Chuck Miller <shadowmil@gmail.com> * src/localplayer.cpp: Made it so the player will auto face its target * src/net/beinghandler.cpp: Fixed it so the correct direction will be |