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authorRoderic Morris <roderic@ccs.neu.edu>2008-10-25 01:40:36 +0000
committerRoderic Morris <roderic@ccs.neu.edu>2008-10-25 01:40:36 +0000
commit796c2addfb17b57992d304667248873ee26088dc (patch)
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parentf8f3e17f72d1216bacd5aaa975789b0b790068f6 (diff)
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attack range fixes, highlight monsters in range (by Chuck Miller)
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2008-10-24 Chuck Miller <shadowmil@gmail.com>
+
+ * src/resources/iteminfo.h,src/resources/itemdb.cpp: Added attack
+ range to item's info
+ * src/localplayer.h,src/localplayer.cpp: Changed the getAttackRange
+ method to use item's info, this is so targets will turn blue when you
+ are close enough, as a result mAttackRange and setAttackRange were
+ removed
+ * src/beingmanager.cpp: Fixed not selecting closest being, and cleaned
+ up some so the selecting code is only in one place
+
+2008-10-24 Chuck Miller <shadowmil@gmail.com>
* src/localplayer.cpp: Made it so the player will auto face its target
* src/net/beinghandler.cpp: Fixed it so the correct direction will be