From 796c2addfb17b57992d304667248873ee26088dc Mon Sep 17 00:00:00 2001 From: Roderic Morris Date: Sat, 25 Oct 2008 01:40:36 +0000 Subject: attack range fixes, highlight monsters in range (by Chuck Miller) --- ChangeLog | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index c25a82e4..e91af135 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,14 @@ +2008-10-24 Chuck Miller + + * src/resources/iteminfo.h,src/resources/itemdb.cpp: Added attack + range to item's info + * src/localplayer.h,src/localplayer.cpp: Changed the getAttackRange + method to use item's info, this is so targets will turn blue when you + are close enough, as a result mAttackRange and setAttackRange were + removed + * src/beingmanager.cpp: Fixed not selecting closest being, and cleaned + up some so the selecting code is only in one place + 2008-10-24 Chuck Miller * src/localplayer.cpp: Made it so the player will auto face its target -- cgit v1.2.3-70-g09d2