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authorForge <jgrimbert@free.fr>2009-01-04 20:18:25 +0100
committerForge <jgrimbert@free.fr>2009-01-04 20:18:25 +0100
commitfde40d91bceb1c7e7818d898f8731089ff87a9f4 (patch)
tree9f0f446664f2016e510da5983f548c176a330658
parent0bfa55e0fe6e73bec360658eb8b0660178a60d55 (diff)
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Smiley step 1.91, the little part to make it work
TODO list of 1.9 still intact.
-rw-r--r--src/Makefile.am12
-rw-r--r--src/game.cpp26
-rw-r--r--src/gui/itemshortcutcontainer.h5
-rw-r--r--src/keyboardconfig.cpp2
4 files changed, 36 insertions, 9 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 658f3a10..382f33e0 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -49,12 +49,20 @@ aethyra_SOURCES = gui/widgets/dropdown.cpp \
gui/inttextbox.cpp \
gui/inventorywindow.cpp \
gui/inventorywindow.h \
+ gui/smileywindow.cpp \
+ gui/smileywindow.h \
+ gui/smileycontainer.cpp \
+ gui/smileycontainer.h \
gui/itemcontainer.cpp \
gui/itemcontainer.h \
gui/itemshortcutcontainer.cpp \
gui/itemshortcutcontainer.h \
- gui/itemshortcutwindow.cpp \
- gui/itemshortcutwindow.h \
+ gui/shortcutwindow.cpp \
+ gui/shortcutwindow.h \
+ gui/smileyshortcutcontainer.cpp \
+ gui/smileyshortcutcontainer.h \
+ gui/shortcutcontainer.cpp \
+ gui/shortcutcontainer.h \
gui/item_amount.cpp \
gui/item_amount.h \
gui/linkhandler.h \
diff --git a/src/game.cpp b/src/game.cpp
index f886f859..666820f5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -53,7 +53,11 @@
#include "gui/gui.h"
#include "gui/help.h"
#include "gui/inventorywindow.h"
-#include "gui/itemshortcutwindow.h"
+#include "gui/smileywindow.h"
+#include "gui/shortcutwindow.h"
+#include "gui/shortcutcontainer.h"
+#include "gui/itemshortcutcontainer.h"
+#include "gui/smileyshortcutcontainer.h"
#include "gui/menuwindow.h"
#include "gui/minimap.h"
#include "gui/ministatus.h"
@@ -112,6 +116,7 @@ BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
+SmileyWindow *smileyWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
@@ -122,7 +127,8 @@ TradeWindow *tradeWindow;
//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
DebugWindow *debugWindow;
-ItemShortcutWindow *itemShortcutWindow;
+ShortcutWindow *itemShortcutWindow;
+ShortcutWindow *smileyShortcutWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
@@ -195,6 +201,7 @@ void createGuiWindows(Network *network)
sellDialog = new SellDialog(network);
buySellDialog = new BuySellDialog();
inventoryWindow = new InventoryWindow();
+ smileyWindow = new SmileyWindow();
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
@@ -205,7 +212,8 @@ void createGuiWindows(Network *network)
//buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
- itemShortcutWindow = new ItemShortcutWindow();
+ itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
+ smileyShortcutWindow = new ShortcutWindow("SmileyShortcut",new SmileyShortcutContainer);
// Initialize window positions
//buddyWindow->setPosition(10, minimap->getHeight() + 30);
@@ -224,6 +232,8 @@ void createGuiWindows(Network *network)
menuWindow->getWindowName() + "Visible", true));
itemShortcutWindow->setVisible((bool) config.getValue(
itemShortcutWindow->getWindowName() + "Visible", true));
+ smileyShortcutWindow->setVisible((bool) config.getValue(
+ smileyShortcutWindow->getWindowName() + "Visible", true));
if (config.getValue("logToChat", 0))
{
@@ -244,6 +254,7 @@ void destroyGuiWindows()
delete sellDialog;
delete buySellDialog;
delete inventoryWindow;
+ delete smileyWindow;
delete npcListDialog;
delete npcTextDialog;
delete skillDialog;
@@ -255,6 +266,7 @@ void destroyGuiWindows()
delete helpWindow;
delete debugWindow;
delete itemShortcutWindow;
+ delete smileyShortcutWindow;
}
Game::Game(Network *network):
@@ -553,6 +565,7 @@ void Game::handleInput()
{
player_node->emote(emotion);
used = true;
+ return;
}
}
switch (event.key.keysym.sym)
@@ -706,6 +719,7 @@ void Game::handleInput()
{
statusWindow->setVisible(false);
inventoryWindow->setVisible(false);
+ smileyWindow->setVisible(false);
skillDialog->setVisible(false);
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
@@ -741,6 +755,12 @@ void Game::handleInput()
case KeyboardConfig::KEY_WINDOW_DEBUG:
requestedWindow = debugWindow;
break;
+ case KeyboardConfig::KEY_WINDOW_ALLSMILEY:
+ requestedWindow = smileyWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SMILEY_SHORTCUT:
+ requestedWindow = smileyShortcutWindow;
+ break;
}
}
diff --git a/src/gui/itemshortcutcontainer.h b/src/gui/itemshortcutcontainer.h
index a8daca0b..92b9b968 100644
--- a/src/gui/itemshortcutcontainer.h
+++ b/src/gui/itemshortcutcontainer.h
@@ -27,6 +27,7 @@
#include <guichan/widgetlistener.hpp>
#include "../guichanfwd.h"
+#include "shortcutcontainer.h"
class Image;
class Item;
@@ -36,9 +37,7 @@ class Item;
*
* \ingroup GUI
*/
-class ItemShortcutContainer : public gcn::Widget,
- public gcn::WidgetListener,
- public gcn::MouseListener
+class ItemShortcutContainer : public ShortcutContainer
{
public:
/**
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 930d8944..0923f331 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -180,7 +180,7 @@ int KeyboardConfig::getKeySmilieOffset(int keyValue) const
return 1+i-KEY_SMILEY_1;
}
}
- return KEY_NO_VALUE;
+ return 0;
}
bool KeyboardConfig::isKeyActive(int index)