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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-10 02:24:56 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-10 02:24:56 +0000
commitdecb141cc131cfd5f7e44e1ac4ca9e1e6525e686 (patch)
treeab1973915b960ecf54853c6058b212f3fc50aaf9
parent31047c05a9b56c101566301d81931c66bc4b9ecd (diff)
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Always compile with debug window and hide it on startup. Also added fading out
effect on damage font (only works in OpenGL).
-rw-r--r--ChangeLog10
-rw-r--r--src/being.cpp31
-rw-r--r--src/being.h14
-rw-r--r--src/game.cpp23
4 files changed, 38 insertions, 40 deletions
diff --git a/ChangeLog b/ChangeLog
index d4c46c95..6040e2a8 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,6 +1,12 @@
+2005-10-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug
+ window and hide it on startup. Also added fading out effect on damage
+ font (only works in OpenGL).
+
2005-10-09 Yohann Ferreira <bertram@cegetel.net>
- * ChangeLog, src/gui/browserbox.cpp, src/gui/ministatus.cpp,
+ * src/gui/browserbox.cpp, src/gui/ministatus.cpp,
src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp,
src/engine.cpp, src/Makefile.am: Corrected the white browser font
bug and the black hp/mp bug which were linked. Added a debug window
@@ -441,7 +447,7 @@
2005-09-12 Björn Steinbrink <B.Steinbrink@gmx.de>
- * M src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp,
+ * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp,
src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h:
Added SDLImageLoader to make guichan support physfs. Removed
diff --git a/src/being.cpp b/src/being.cpp
index 72ccd2ad..785eae40 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -243,24 +243,16 @@ void Being::setHairStyle(Uint16 style)
}
}
-Uint16 Being::getHairColor()
-{
- return hairColor;
-}
-
-Uint16 Being::getHairStyle()
-{
- return hairStyle;
-}
-
-void Being::setSpeech(const std::string &text, Uint32 time)
+void
+Being::setSpeech(const std::string &text, Uint32 time)
{
speech = text;
speech_time = tick_time;
showSpeech = true;
}
-void Being::setDamage(Sint16 amount, Uint32 time)
+void
+Being::setDamage(Sint16 amount, Uint32 time)
{
if (!amount) {
damage = "miss";
@@ -273,7 +265,8 @@ void Being::setDamage(Sint16 amount, Uint32 time)
showDamage = true;
}
-void Being::setMap(Map *map)
+void
+Being::setMap(Map *map)
{
// Remove sprite from potential previous map
if (mMap != NULL)
@@ -290,7 +283,8 @@ void Being::setMap(Map *map)
}
}
-void Being::nextStep()
+void
+Being::nextStep()
{
mFrame = 0;
@@ -324,7 +318,8 @@ void Being::nextStep()
walk_time += mWalkSpeed / 10;
}
-void Being::logic()
+void
+Being::logic()
{
// Determine whether speech should still be displayed
if (get_elapsed_time(speech_time) > 5000)
@@ -392,7 +387,8 @@ void Being::logic()
}
}
-void Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
+void
+Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
{
int px = mPx + offsetX;
int py = mPy + offsetY;
@@ -422,7 +418,10 @@ void Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
}
int textY = (getType() == PLAYER) ? 70 : 32;
+ int dt = get_elapsed_time(damage_time);
+ float a = (dt > 1500) ? 1.0 - (dt - 1500) / 1500.0 : 1.0;
+ graphics->setColor(gcn::Color(255, 255, 255, (int)(255 * a)));
graphics->drawText(damage,
px + 16,
py - textY - get_elapsed_time(damage_time) / 100,
diff --git a/src/being.h b/src/being.h
index 67c8c6b6..59ee7ca2 100644
--- a/src/being.h
+++ b/src/being.h
@@ -135,7 +135,7 @@ class Being : public Sprite
* Returns the name of the being.
*/
const std::string&
- getName() { return mName; }
+ getName() const { return mName; }
/**
* Sets the name for the being.
@@ -148,22 +148,26 @@ class Being : public Sprite
/**
* Sets the hair color for this being.
*/
- void setHairColor(Uint16 color);
+ void
+ setHairColor(Uint16 color);
/**
* Gets the hair color for this being.
*/
- Uint16 getHairColor();
+ Uint16
+ getHairColor() const { return hairColor; }
/**
* Sets the hair style for this being.
*/
- void setHairStyle(Uint16 style);
+ void
+ setHairStyle(Uint16 style);
/**
* Gets the hair style for this being.
*/
- Uint16 getHairStyle();
+ Uint16
+ getHairStyle() const { return hairStyle; }
/**
* Makes this being take the next step of his path.
diff --git a/src/game.cpp b/src/game.cpp
index 8b952ebd..8d5d0cf8 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -67,10 +67,7 @@
#include "gui/status.h"
#include "gui/ministatus.h"
#include "gui/trade.h"
-
-#ifdef DEBUG
#include "gui/debugwindow.h"
-#endif
#include "net/messagein.h"
#include "net/messageout.h"
@@ -120,9 +117,7 @@ TradeWindow *tradeWindow;
//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
PopupMenu *popupMenu;
-#ifdef DEBUG
DebugWindow *debugWindow;
-#endif
Inventory *inventory = NULL;
@@ -223,9 +218,8 @@ void createGuiWindows()
//buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
popupMenu = new PopupMenu();
-#ifdef DEBUG
debugWindow = new DebugWindow();
-#endif
+
// Initialize window positions
int screenW = graphics->getWidth();
int screenH = graphics->getHeight();
@@ -259,9 +253,8 @@ void createGuiWindows()
//buddyWindow->setVisible(false);
helpWindow->setVisible(false);
popupMenu->setVisible(false);
-#ifdef DEBUG
- debugWindow->setVisible(true);
-#endif
+ debugWindow->setVisible(false);
+
// Do not focus any text field
gui->focusNone();
}
@@ -291,9 +284,7 @@ void destroyGuiWindows()
//delete buddyWindow;
delete helpWindow;
delete popupMenu;
-#ifdef DEBUG
delete debugWindow;
-#endif
}
void do_init()
@@ -649,14 +640,12 @@ void do_input()
setupWindow->requestMoveToTop();
used = true;
break;
-#ifdef DEBUG
+
// Debug window
case SDLK_d:
- debugWindow->setVisible(!debugWindow->isVisible());
- if (debugWindow->isVisible()) debugWindow->requestMoveToTop();
- used = true;
+ requestedWindow = debugWindow;
break;
-#endif
+
// screenshot (picture, hence the p)
case SDLK_p:
{