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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-05-31 00:27:37 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-03 18:08:57 +0200 |
commit | d50f35d13e73b72eae1d744971657bd665aa1f33 (patch) | |
tree | ac6c96c4dea6d3593c29f9d819c4b3637c16274a | |
parent | de67d6fcb4f30ee34933e8bed5b4c92cffd302d2 (diff) | |
download | mana-d50f35d13e73b72eae1d744971657bd665aa1f33.tar.gz mana-d50f35d13e73b72eae1d744971657bd665aa1f33.tar.bz2 mana-d50f35d13e73b72eae1d744971657bd665aa1f33.tar.xz mana-d50f35d13e73b72eae1d744971657bd665aa1f33.zip |
Hopefully fixed the particle offset when controlled by beings.
Reviewed-by: Jaxad0127.
Resolves issue: #345.
-rw-r--r-- | src/actorsprite.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 68b92a1f..7208a91a 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -110,8 +110,15 @@ void ActorSprite::logic() } } + Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0; + float py = mPos.y; + if (map) + { + py += (float)map->getTileHeight() / 2; + } + // Update particle effects - mChildParticleEffects.moveTo(mPos.x, mPos.y); + mChildParticleEffects.moveTo(mPos.x, py); } void ActorSprite::actorLogic() |