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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-10 09:43:36 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-10 09:44:06 -0600 |
commit | bd1fadd47df391ff54949e385789aa5785033101 (patch) | |
tree | 9dbca8b4c786dfb8af2819e60edf8852608a03f6 | |
parent | 3aa9e681e466b1596a99b0361277975476790c3f (diff) | |
download | mana-bd1fadd47df391ff54949e385789aa5785033101.tar.gz mana-bd1fadd47df391ff54949e385789aa5785033101.tar.bz2 mana-bd1fadd47df391ff54949e385789aa5785033101.tar.xz mana-bd1fadd47df391ff54949e385789aa5785033101.zip |
Start NPC dialogs out hidden
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 9f8a2613..74a52ddf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -234,6 +234,11 @@ void createGuiWindows(Network *network) emoteShortcutWindow->getWindowName() + "Visible", true)); minimap->setVisible((bool) config.getValue( minimap->getWindowName() + "Visible", true)); + buySellDialog->setVisible(false); + npcTextDialog->setVisible(false); + npcIntegerDialog->setVisible(false); + npcListDialog->setVisible(false); + npcStringDialog->setVisible(false); storageWindow->setVisible(false); } |