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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 14:03:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 14:03:04 +0000
commit806dd2ec3cdb39c8ae528b65f93984ed66496709 (patch)
tree6f654774ee4e0e6275f5904093dea0147ead9edf
parentaa42c03c8a6b10d4fac03143f06811d94a253270 (diff)
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Fixing crash on death. Death handling could still be improved though.
-rw-r--r--src/game.cpp82
-rw-r--r--src/graphic/graphic.cpp6
-rw-r--r--src/gui/skill.cpp9
-rw-r--r--src/net/protocol.cpp3
4 files changed, 57 insertions, 43 deletions
diff --git a/src/game.cpp b/src/game.cpp
index eb94541a..8df4aca5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -53,9 +53,20 @@ extern unsigned char screen_mode;
int fps = 0, frame = 0;
Setup *setup = NULL;
+OkDialog *deathNotice = NULL;
#define MAX_TIME 10000
+class DeatchNoticeListener : public gcn::ActionListener {
+ public:
+ void action(const std::string &eventId) {
+ WFIFOW(0) = net_w_value(0x00b2);
+ WFIFOB(2) = 0;
+ WFIFOSET(3);
+ deathNotice = NULL;
+ }
+} deathNoticeListener;
+
/**
* Finite states machine to keep track of player walking status (2 steps
* linear prediction)
@@ -634,20 +645,17 @@ void do_parse() {
case 0x0037:
char_info->job_lv = RFIFOW(4);
break;
- // try to get the stats point to attribute...
- // FIXME : Wrong or misplaced...
- //case 0x0009:
- // char_info->statsPointsToAttribute = RFIFOW(4);
- //break;
+ //case 0x0009:
+ // try to get the stats point to attribute...
+ // FIXME : Wrong or misplaced...
+ //char_info->statsPointsToAttribute = RFIFOW(4);
+ //break;
}
statusWindow->update();
- if (char_info->hp == 0) {
- //OkDialog *death = new OkDialog("Message",
- // "You're now dead, press ok to restart");
- //alert("","","","","",0,0);
- WFIFOW(0) = net_w_value(0x00b2);
- WFIFOB(2) = 0;
- WFIFOSET(3);
+ if (char_info->hp == 0 && deathNotice == NULL) {
+ deathNotice = new OkDialog("Message",
+ "You're now dead, press ok to restart",
+ &deathNoticeListener);
}
break;
// Stop walking
@@ -665,11 +673,11 @@ void do_parse() {
//break;
// Damage, sit, stand up
case 0x008a:
- switch(RFIFOB(26)) {
+ switch (RFIFOB(26)) {
case 0: // Damage
node = find_node(RFIFOL(6));
- if(node!=NULL) {
- if(node->speech!=NULL) {
+ if (node != NULL) {
+ if (node->speech != NULL) {
free(node->speech);
node->speech = NULL;
//node->speech_time = SPEECH_TIME;
@@ -681,16 +689,23 @@ void do_parse() {
node->speech_color = makecol(255, 255, 0);
} else {
sprintf(node->speech, "%i", RFIFOW(22));
- if(node->id!=player_node->id)node->speech_color = makecol(0, 0, 255);
- else node->speech_color = makecol(255, 0, 0);
+ if (node->id != player_node->id) {
+ node->speech_color = makecol(0,0,255);
+ }
+ else {
+ node->speech_color = makecol(255,0,0);
+ }
}
node->speech_time = SPEECH_TIME;
- if(RFIFOL(2)!=player_node->id) { // buggy
+ if (RFIFOL(2) != player_node->id) { // buggy
node = find_node(RFIFOL(2));
- if(node!=NULL) {
- if(node->job<10)
+ if (node != NULL) {
+ if (node->job<10) {
node->action = ATTACK;
- else node->action = MONSTER_ATTACK;
+ }
+ else {
+ node->action = MONSTER_ATTACK;
+ }
node->frame = 0;
}
}
@@ -699,15 +714,15 @@ void do_parse() {
case 2: // Sit
case 3: // Stand up
node = find_node(RFIFOL(2));
- if(node!=NULL) {
+ if (node != NULL) {
node->frame = 0;
- if(RFIFOB(26)==2) {
+ if (RFIFOB(26) == 2) {
node->action = SIT;
- //alert("","","","","",0,0);
walk_status = 0;
}
- else if(RFIFOB(26)==3)
+ else if (RFIFOB(26) == 3) {
node->action = STAND;
+ }
}
break;
}
@@ -724,21 +739,20 @@ void do_parse() {
case 20:
char_info->gp = RFIFOL(4);
break;
- // case 16 and 17 missing
-
- case 0x0016:
- char_info->xpForNextLevel = RFIFOL(4);
- break;
- case 0x0017:
- char_info->jobXpForNextLevel = RFIFOL(4);
- break;
+ case 0x0016:
+ char_info->xpForNextLevel = RFIFOL(4);
+ break;
+ case 0x0017:
+ char_info->jobXpForNextLevel = RFIFOL(4);
+ break;
}
break;
// Level up
case 0x019b:
if (RFIFOL(2) == player_node->id) {
#ifndef WIN32
- SOUND_SID sound_id = sound.loadItem("./data/sound/wavs/level.ogg");
+ SOUND_SID sound_id = sound.loadItem(
+ "./data/sound/wavs/level.ogg");
sound.startItem(sound_id, 64);
sound.clearCache();
#endif /* not WIN32 */
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 1759f72a..1e40c845 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -256,11 +256,11 @@ void GraphicEngine::refresh() {
unsigned short tile0 = get_tile(i + camera_x, j + camera_y, 0);
unsigned short tile1 = get_tile(i + camera_x, j + camera_y, 1);
- if (tile0 < 600) {
+ if (tile0 < tileset->spriteset.size()) {
tileset->spriteset[tile0]->draw(buffer,
i * 32 - offset_x, j * 32 - offset_y);
}
- if (tile1 > 0) { //&& tile1 < 600
+ if (tile1 > 0 && tile1 < tileset->spriteset.size()) {
tileset->spriteset[tile1]->draw(buffer,
i * 32 - offset_x, j * 32 - offset_y);
}
@@ -418,7 +418,7 @@ void GraphicEngine::refresh() {
for (int i = 0; i < 26; i++) {
unsigned short tile = get_tile(i + camera_x, j + camera_y, 2);
- if (tile > 0 && tile < 600) {
+ if (tile > 0 && tile < tileset->spriteset.size()) {
tileset->spriteset[tile]->draw(
buffer, i * 32 - offset_x, j * 32 - offset_y);
}
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 88e16047..65214e4a 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -107,11 +107,12 @@ void SkillListModel::addSkill(int id, int lv, int sp)
void SkillListModel::setSkill(int id, int lv, int sp)
{
- if (!hasSkill(id)) {
- return;
+ for (unsigned int i = 0; i < skillList.size(); i++) {
+ if (skillList[i]->id == id) {
+ skillList[i]->lv = lv;
+ skillList[i]->sp = sp;
+ }
}
- skillList[id]->lv = lv;
- skillList[id]->sp = sp;
}
diff --git a/src/net/protocol.cpp b/src/net/protocol.cpp
index b9a9c938..6a519a0f 100644
--- a/src/net/protocol.cpp
+++ b/src/net/protocol.cpp
@@ -114,9 +114,8 @@ unsigned short get_x(const char *data) {
unsigned short get_y(const char *data) {
short temp;
- if(!data)error("Corrupted data");
+ if (!data) throw "Corrupted data";
temp = MAKEWORD(data[2] & 0x00f0, data[1] & 0x003f);
- if(!temp)error("Corrupted data");
temp >>= 4;
return temp;
}