diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-08 13:58:41 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-08 13:58:41 +0000 |
commit | 66fd67f04a113fd1f1052f879a890615d334024c (patch) | |
tree | 889b79e73829e64d8cf8c40c5df008ac2451bd8f | |
parent | b9fc99b3d24e133b8170b375704a836300ed098d (diff) | |
download | mana-66fd67f04a113fd1f1052f879a890615d334024c.tar.gz mana-66fd67f04a113fd1f1052f879a890615d334024c.tar.bz2 mana-66fd67f04a113fd1f1052f879a890615d334024c.tar.xz mana-66fd67f04a113fd1f1052f879a890615d334024c.zip |
Updated change log and made mouse walk only work with left mouse button.
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/engine.cpp | 1 | ||||
-rw-r--r-- | src/gui/gui.cpp | 19 |
3 files changed, 16 insertions, 9 deletions
@@ -1,3 +1,8 @@ +0.0.11.2 (... April 2005) +- Damage text now floats upwards +- Mouse walk now only works with left mouse button +- Fixed occasional crash on startup and exit + 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate - Fixed players standing on top of NPCs diff --git a/src/engine.cpp b/src/engine.cpp index 7ea5a91b..047fa332 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -288,7 +288,6 @@ void Engine::logic() void Engine::draw() { - player_node->speed = 150; // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index c79d0833..436a5a1a 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -99,14 +99,17 @@ void Gui::draw() void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) - int tilex = mx / 32 + camera_x; - int tiley = my / 32 + camera_y; - // Experimental mouse walk support - if (state == GAME && tiledMap->getWalk(tilex, tiley)) { - walk(tilex, tiley, 0); - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - tilex, tiley)); + + if (button == gcn::MouseInput::LEFT) { + int tilex = mx / 32 + camera_x; + int tiley = my / 32 + camera_y; + + if (state == GAME && tiledMap->getWalk(tilex, tiley)) { + walk(tilex, tiley, 0); + player_node->setPath(tiledMap->findPath( + player_node->x, player_node->y, + tilex, tiley)); + } } } |