diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-05-12 08:11:35 -0600 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-12 08:12:31 -0600 |
commit | 657afb7b642d5b02289c6bb5bc883c2987cdf5d1 (patch) | |
tree | 26816e7e3f3acfd521844be85423a8b18d2443c5 | |
parent | b4d5e2a9c92fe5b0f53c3d08b87c324960c3215c (diff) | |
download | mana-657afb7b642d5b02289c6bb5bc883c2987cdf5d1.tar.gz mana-657afb7b642d5b02289c6bb5bc883c2987cdf5d1.tar.bz2 mana-657afb7b642d5b02289c6bb5bc883c2987cdf5d1.tar.xz mana-657afb7b642d5b02289c6bb5bc883c2987cdf5d1.zip |
Remove methods from LocalPlayer that just call Net
And make a few others like that, and remove them too.
-rw-r--r-- | src/commandhandler.cpp | 3 | ||||
-rw-r--r-- | src/gui/equipmentwindow.cpp | 5 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 6 | ||||
-rw-r--r-- | src/gui/itemamount.cpp | 8 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 12 | ||||
-rw-r--r-- | src/gui/skill.cpp | 5 | ||||
-rw-r--r-- | src/itemshortcut.cpp | 11 | ||||
-rw-r--r-- | src/localplayer.cpp | 75 | ||||
-rw-r--r-- | src/localplayer.h | 42 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/skillhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/tradehandler.cpp | 12 | ||||
-rw-r--r-- | src/net/tmwserv/inventoryhandler.cpp | 3 | ||||
-rw-r--r-- | src/net/tmwserv/playerhandler.cpp | 3 | ||||
-rw-r--r-- | src/net/tmwserv/tradehandler.cpp | 2 |
16 files changed, 57 insertions, 140 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp index 6265f350..462cb3b9 100644 --- a/src/commandhandler.cpp +++ b/src/commandhandler.cpp @@ -34,6 +34,7 @@ #include "net/chathandler.h" #include "net/maphandler.h" #include "net/net.h" +#include "net/partyhandler.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -369,7 +370,7 @@ void CommandHandler::handleListChannels(const std::string &args, ChatTab *tab) void CommandHandler::handleParty(const std::string &args, ChatTab *tab) { if (args != "") - player_node->inviteToParty(args); + Net::getPartyHandler()->invite(args); else tab->chatLog("Please specify a name.", BY_SERVER); } diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index aa81361d..44006971 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -33,6 +33,9 @@ #include "item.h" #include "localplayer.h" +#include "net/inventoryhandler.h" +#include "net/net.h" + #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" @@ -176,7 +179,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event) mInventory->getItem(mEquipment->getEquipment(mSelected)) : mInventory->getItem(mEquipment->getArrows()); #endif - player_node->unequipItem(item); + Net::getInventoryHandler()->unequipItem(item); setSelected(-1); } } diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 1f03c67ee..d6cd3a84 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -166,12 +166,12 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (item->isEquipment()) { if (item->isEquipped()) - player_node->unequipItem(item); + Net::getInventoryHandler()->unequipItem(item); else - player_node->equipItem(item); + Net::getInventoryHandler()->equipItem(item); } else - player_node->useItem(item); + Net::getInventoryHandler()->useItem(item); } else if (event.getId() == "drop") { diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index 393cd8bc..252daf19 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -33,7 +33,9 @@ #include "gui/widgets/icon.h" #include "item.h" -#include "localplayer.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" #include "utils/gettext.h" @@ -45,10 +47,10 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) tradeWindow->tradeItem(item, amount); break; case ItemDrop: - player_node->dropItem(item, amount); + Net::getInventoryHandler()->dropItem(item, amount); break; case ItemSplit: - player_node->splitItem(item, amount); + Net::getInventoryHandler()->splitItem(item, amount); break; case StoreAdd: storageWindow->addStore(item, amount); diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 46a33d6c..2dcf2628 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -40,6 +40,8 @@ #include "net/adminhandler.h" #include "net/inventoryhandler.h" #include "net/net.h" +#include "net/partyhandler.h" +#include "net/tradehandler.h" #include "resources/itemdb.h" #include "resources/iteminfo.h" @@ -182,7 +184,7 @@ void PopupMenu::handleLink(const std::string &link) being && being->getType() == Being::PLAYER) { - player_node->trade(being); + Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); } #ifdef EATHENA_SUPPORT @@ -261,13 +263,13 @@ void PopupMenu::handleLink(const std::string &link) if (mItem->isEquipment()) { if (mItem->isEquipped()) - player_node->unequipItem(mItem); + Net::getInventoryHandler()->unequipItem(mItem); else - player_node->equipItem(mItem); + Net::getInventoryHandler()->equipItem(mItem); } else { - player_node->useItem(mItem); + Net::getInventoryHandler()->useItem(mItem); } } @@ -302,7 +304,7 @@ void PopupMenu::handleLink(const std::string &link) else if (link == "party" && being && being->getType() == Being::PLAYER) { - player_node->inviteToParty(dynamic_cast<Player*>(being)); + Net::getPartyHandler()->invite(dynamic_cast<Player*>(being)); } else if (link == "name" && being) diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index b6f6f124..3a4fb75c 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -33,6 +33,9 @@ #include "localplayer.h" #include "log.h" +#include "net/net.h" +#include "net/skillhandler.h" + #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -173,7 +176,7 @@ void SkillDialog::action(const gcn::ActionEvent &event) // Increment skill int selectedSkill = mTable->getSelectedRow(); if (selectedSkill >= 0) - player_node->raiseSkill(mSkillList[selectedSkill]->id); + Net::getSkillHandler()->up(mSkillList[selectedSkill]->id); } else if (event.getId() == "skill" && mTable->getSelectedRow() > -1) { diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index bd247300..6024e67a 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -25,6 +25,9 @@ #include "itemshortcut.h" #include "localplayer.h" +#include "net/inventoryhandler.h" +#include "net/net.h" + #include "utils/stringutils.h" ItemShortcut::ItemShortcut *itemShortcut; @@ -72,16 +75,14 @@ void ItemShortcut::useItem(int index) { if (item->isEquipment()) { -#ifdef EATHENA_SUPPORT if (item->isEquipped()) - player_node->unequipItem(item); + Net::getInventoryHandler()->unequipItem(item); else -#endif - player_node->equipItem(item); + Net::getInventoryHandler()->equipItem(item); } else { - player_node->useItem(item); + Net::getInventoryHandler()->useItem(item); } } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index b571c4b0..059ccd31 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -336,48 +336,6 @@ void LocalPlayer::setInvItem(int index, int id, int amount) #endif -void LocalPlayer::inviteToParty(const std::string &name) -{ - Net::getPartyHandler()->invite(name); -} - -void LocalPlayer::inviteToParty(Player *player) -{ - Net::getPartyHandler()->invite(player); -} - -void LocalPlayer::equipItem(Item *item) -{ - Net::getInventoryHandler()->equipItem(item); -} - -void LocalPlayer::unequipItem(Item *item) -{ - Net::getInventoryHandler()->unequipItem(item); - - // Tidy equipment directly to avoid weapon still shown bug, for instance -#ifdef TMWSERV_SUPPORT - mEquipment->setEquipment(item->getInvIndex(), 0); -#else - mEquipment->removeEquipment(item->getInvIndex()); -#endif -} - -void LocalPlayer::useItem(Item *item) -{ - Net::getInventoryHandler()->useItem(item); -} - -void LocalPlayer::dropItem(Item *item, int quantity) -{ - Net::getInventoryHandler()->dropItem(item, quantity); -} - -void LocalPlayer::splitItem(Item *item, int quantity) -{ - Net::getInventoryHandler()->splitItem(item, quantity); -} - void LocalPlayer::pickUp(FloorItem *item) { #ifdef TMWSERV_SUPPORT @@ -618,16 +576,6 @@ void LocalPlayer::stopWalking(bool sendToServer) } #endif -#ifdef EATHENA_SUPPORT -void LocalPlayer::raiseSkill(Uint16 skillId) -{ - if (mSkillPoint <= 0) - return; - - Net::getSkillHandler()->up(skillId); -} -#endif - void LocalPlayer::toggleSit() { if (mLastAction != -1) @@ -654,24 +602,6 @@ void LocalPlayer::emote(Uint8 emotion) Net::getPlayerHandler()->emote(emotion); } -void LocalPlayer::tradeReply(bool accept) -{ - if (!accept) - mTrading = false; - - Net::getTradeHandler()->respond(accept); -} - -void LocalPlayer::trade(Being *being) const -{ - Net::getTradeHandler()->request(being); -} - -bool LocalPlayer::tradeRequestOk() const -{ - return !mTrading; -} - #ifdef TMWSERV_SUPPORT void LocalPlayer::attack() @@ -801,11 +731,6 @@ void LocalPlayer::stopAttack() mLastTarget = -1; } -void LocalPlayer::revive() -{ - Net::getPlayerHandler()->respawn(); -} - #ifdef TMWSERV_SUPPORT void LocalPlayer::raiseAttribute(size_t attr) diff --git a/src/localplayer.h b/src/localplayer.h index acf2ee63..52e2b74b 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -187,32 +187,6 @@ class LocalPlayer : public Player void setInvItem(int index, int id, int amount); #endif - /** - * Invite a player to join their party - */ - void inviteToParty(const std::string &name); - - /** - * Invite a player to join their party - */ - void inviteToParty(Player *player); - - /** - * Equips an item. - */ - void equipItem(Item *item); - - /** - * Unequips an item. - */ - void unequipItem(Item *item); - - void useItem(Item *item); - - void dropItem(Item *item, int quantity); - - void splitItem(Item *item, int quantity); - void pickUp(FloorItem *item); #ifdef EATHENA_SUPPORT @@ -228,20 +202,10 @@ class LocalPlayer : public Player int getAttackRange(); /** - * Sents a trade request to the given being. - */ - void trade(Being *being) const; - - /** - * Accept or decline a trade offer - */ - void tradeReply(bool accept); - - /** * Returns true when the player is ready to accept a trade offer. * Returns false otherwise. */ - bool tradeRequestOk() const; + bool tradeRequestOk() const { return !mTrading; } /** * Sets the trading state of the player, i.e. whether or not he is @@ -317,7 +281,7 @@ class LocalPlayer : public Player bool withinAttackRange(Being *target); #ifdef EATHENA_SUPPORT - void raiseSkill(Uint16 skillId); + //void raiseSkill(Uint16 skillId); #else /** @@ -339,8 +303,6 @@ class LocalPlayer : public Player void toggleSit(); void emote(Uint8 emotion); - void revive(); - /** * Shows item pickup effect if the player is on a map. */ diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 1c48aa6c..30c583b8 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -27,6 +27,7 @@ #include "net/messageout.h" #include "configuration.h" +#include "equipment.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" @@ -318,6 +319,9 @@ void InventoryHandler::unequipItem(const Item *item) MessageOut outMsg(CMSG_PLAYER_UNEQUIP); outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); + + // Tidy equipment directly to avoid weapon still shown bug, for instance + player_node->mEquipment->removeEquipment(item->getInvIndex()); } void InventoryHandler::useItem(const Item *item) diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 3f8fbc09..29f0bac4 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -75,7 +75,7 @@ namespace { { void action(const gcn::ActionEvent &event) { - player_node->revive(); + Net::getPlayerHandler()->respawn(); deathNotice = NULL; buyDialog->setVisible(false); sellDialog->setVisible(false); diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 0239a2c8..69b0fd65 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -26,6 +26,7 @@ #include "net/messagein.h" #include "net/messageout.h" +#include "localplayer.h" #include "log.h" #include "gui/skill.h" @@ -216,6 +217,9 @@ void SkillHandler::handleMessage(MessageIn &msg) void SkillHandler::up(int skillId) { + if (player_node->mSkillPoint <= 0) + return; + MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp index ee8e6733..74722332 100644 --- a/src/net/ea/tradehandler.cpp +++ b/src/net/ea/tradehandler.cpp @@ -23,6 +23,7 @@ #include "net/ea/protocol.h" +#include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/messageout.h" @@ -48,7 +49,7 @@ namespace { { void action(const gcn::ActionEvent &event) { - player_node->tradeReply(event.getId() == "yes"); + Net::getTradeHandler()->respond(event.getId() == "yes"); } } listener; } @@ -91,7 +92,7 @@ void TradeHandler::handleMessage(MessageIn &msg) { if (!player_node->tradeRequestOk()) { - player_node->tradeReply(false); + Net::getTradeHandler()->respond(false); break; } @@ -104,7 +105,7 @@ void TradeHandler::handleMessage(MessageIn &msg) } else { - player_node->tradeReply(false); + Net::getTradeHandler()->respond(false); break; } break; @@ -183,7 +184,7 @@ void TradeHandler::handleMessage(MessageIn &msg) // Successfully added item if (item->isEquipment() && item->isEquipped()) { - player_node->unequipItem(item); + Net::getInventoryHandler()->unequipItem(item); } tradeWindow->addItem(item->getId(), true, quantity, item->isEquipment()); @@ -236,6 +237,9 @@ void TradeHandler::request(Being *being) void TradeHandler::respond(bool accept) { + if (!accept) + player_node->setTrading(false); + MessageOut outMsg(CMSG_TRADE_RESPONSE); outMsg.writeInt8(accept ? 3 : 4); } diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp index d78c8318..8110fdd2 100644 --- a/src/net/tmwserv/inventoryhandler.cpp +++ b/src/net/tmwserv/inventoryhandler.cpp @@ -100,6 +100,9 @@ void InventoryHandler::unequipItem(const Item *item) MessageOut msg(PGMSG_UNEQUIP); msg.writeInt8(item->getInvIndex()); Net::GameServer::connection->send(msg); + + // Tidy equipment directly to avoid weapon still shown bug, for instance + player_node->mEquipment->setEquipment(item->getInvIndex(), 0); } void InventoryHandler::useItem(const Item *item) diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp index c7769ede..b697e8a8 100644 --- a/src/net/tmwserv/playerhandler.cpp +++ b/src/net/tmwserv/playerhandler.cpp @@ -29,6 +29,7 @@ #include "net/messagein.h" #include "net/messageout.h" +#include "net/net.h" #include "effectmanager.h" #include "engine.h" @@ -81,7 +82,7 @@ namespace { { void action(const gcn::ActionEvent &event) { - player_node->revive(); + Net::getPlayerHandler()->respawn(); deathNotice = NULL; buyDialog->setVisible(false); sellDialog->setVisible(false); diff --git a/src/net/tmwserv/tradehandler.cpp b/src/net/tmwserv/tradehandler.cpp index 4c462a3f..74789a34 100644 --- a/src/net/tmwserv/tradehandler.cpp +++ b/src/net/tmwserv/tradehandler.cpp @@ -167,6 +167,8 @@ void TradeHandler::request(Being *being) void TradeHandler::respond(bool accept) { // TODO + if (!accept) + player_node->setTrading(false); } void TradeHandler::addItem(Item *item, int amount) |