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authorNikos Giagtzoglou <gnikos21@yahoo.gr>2008-11-22 11:43:53 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-22 14:40:26 +0100
commit124aef95eff5b9fe3692d847d288e6470f33f812 (patch)
tree2e6744763e1cd0cbff0f98f27675d7b34bf70439
parentf7179cdca447c534029bb36a776595bbe3fc999e (diff)
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Added ability to add equipment to the shurtcut bar
Patch by Nikos, with some improvements.
-rw-r--r--NEWS1
-rw-r--r--src/gui/itemcontainer.cpp25
-rw-r--r--src/gui/itemshortcutcontainer.cpp6
-rw-r--r--src/itemshortcut.cpp22
4 files changed, 26 insertions, 28 deletions
diff --git a/NEWS b/NEWS
index c93575b5..a07a681b 100644
--- a/NEWS
+++ b/NEWS
@@ -4,6 +4,7 @@
- Added --data parameter for developers
- Added particle effect for critical hits
- Added support for dynamic skill names and hair colors
+- Added ability to add equipment to the shurtcut bar
- Inventory window now displays amount of slots used
- Center minimap on player when it is larger than the minimap window
- Extended particle emitters with properties that can change over time
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 68978db2..5342e3fe 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -59,8 +59,7 @@ ItemContainer::~ItemContainer()
mSelImg->decRef();
}
-void
-ItemContainer::logic()
+void ItemContainer::logic()
{
gcn::Widget::logic();
@@ -73,8 +72,7 @@ ItemContainer::logic()
}
}
-void
-ItemContainer::draw(gcn::Graphics *graphics)
+void ItemContainer::draw(gcn::Graphics *graphics)
{
int columns = getWidth() / gridWidth;
@@ -147,20 +145,17 @@ void ItemContainer::recalculateHeight()
setHeight(height);
}
-Item*
-ItemContainer::getSelectedItem() const
+Item *ItemContainer::getSelectedItem() const
{
return mSelectedItem;
}
-void
-ItemContainer::selectNone()
+void ItemContainer::selectNone()
{
setSelectedItem(NULL);
}
-void
-ItemContainer::setSelectedItem(Item *item)
+void ItemContainer::setSelectedItem(Item *item)
{
if (mSelectedItem != item)
{
@@ -169,8 +164,7 @@ ItemContainer::setSelectedItem(Item *item)
}
}
-void
-ItemContainer::distributeValueChangedEvent()
+void ItemContainer::distributeValueChangedEvent()
{
gcn::SelectionEvent event(this);
std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end();
@@ -182,8 +176,7 @@ ItemContainer::distributeValueChangedEvent()
}
}
-void
-ItemContainer::mousePressed(gcn::MouseEvent &event)
+void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
int button = event.getButton();
@@ -203,9 +196,7 @@ ItemContainer::mousePressed(gcn::MouseEvent &event)
}
Item *item = mInventory->getItem(index);
setSelectedItem(item);
- if (item && !item->isEquipment())
- {
+ if (item)
itemShortcut->setItemSelected(item->getId());
- }
}
}
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index 687f8d16..2ea5d584 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -86,7 +86,7 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item keyboard shortcut.
const char *key = SDL_GetKeyName(
- (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_0+i));
+ (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_0 + i));
g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT);
if (itemShortcut->getItem(i) < 0)
@@ -98,9 +98,11 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item icon.
Image* image = item->getImage();
if (image) {
+ const std::string label =
+ item->isEquipped() ? "Eq." : toString(item->getQuantity());
g->drawImage(image, itemX, itemY);
g->drawText(
- toString(item->getQuantity()),
+ label,
itemX + mBoxWidth / 2,
itemY + mBoxHeight - 14,
gcn::Graphics::CENTER);
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index 5a92e216..babe3dfb 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -62,14 +62,8 @@ void ItemShortcut::save()
{
for (int i = 0; i < SHORTCUT_ITEMS; i++)
{
- if (mItems[i])
- {
- config.setValue("shortcut" + toString(i), mItems[i]);
- }
- else
- {
- config.setValue("shortcut" + toString(i), -1);
- }
+ const int itemId = mItems[i] ? mItems[i] : -1;
+ config.setValue("shortcut" + toString(i), itemId);
}
}
@@ -79,6 +73,16 @@ void ItemShortcut::useItem(int index)
{
Item *item = player_node->getInventory()->findItem(mItems[index]);
if (item && item->getQuantity())
- player_node->useItem(item);
+ {
+ if (item->isEquipment()) {
+ if (item->isEquipped()) {
+ player_node->unequipItem(item);
+ } else {
+ player_node->equipItem(item);
+ }
+ } else {
+ player_node->useItem(item);
+ }
+ }
}
}