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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-08 22:58:42 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-08 22:58:42 -0600 |
commit | 0644076cbb731d1f7a55b66bf6d16a309cccea01 (patch) | |
tree | b51c18e826cf06c5b0a62080e0686920dc26fd35 | |
parent | 6099a24784843ac2c6eb4036f5c08bba2f9299c3 (diff) | |
download | mana-0644076cbb731d1f7a55b66bf6d16a309cccea01.tar.gz mana-0644076cbb731d1f7a55b66bf6d16a309cccea01.tar.bz2 mana-0644076cbb731d1f7a55b66bf6d16a309cccea01.tar.xz mana-0644076cbb731d1f7a55b66bf6d16a309cccea01.zip |
Forgot the actual storage window
-rw-r--r-- | src/gui/storagewindow.cpp | 213 | ||||
-rw-r--r-- | src/gui/storagewindow.h | 107 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 11 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 4 |
4 files changed, 328 insertions, 7 deletions
diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp new file mode 100644 index 00000000..9cdc2da7 --- /dev/null +++ b/src/gui/storagewindow.cpp @@ -0,0 +1,213 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <string> + +#include <guichan/font.hpp> +#include <guichan/mouseinput.hpp> + +#include <guichan/widgets/label.hpp> + +#include "button.h" +#include "inventorywindow.h" +#include "item_amount.h" +#include "itemcontainer.h" +#include "progressbar.h" +#include "scrollarea.h" +#include "storagewindow.h" +#include "viewport.h" + +#include "widgets/layout.h" + +#include "../inventory.h" +#include "../item.h" +#include "../localplayer.h" +#include "../units.h" + +#include "../net/messageout.h" +#include "../net/protocol.h" + +#include "../resources/iteminfo.h" + +#include "../utils/gettext.h" +#include "../utils/strprintf.h" +#include "../utils/stringutils.h" + +StorageWindow::StorageWindow(Network *network, int invSize): + Window(_("Storage")), + mNetwork(network), + mMaxSlots(invSize), + mItemDesc(false) +{ + setWindowName("Storage"); + setResizable(true); + + // If you adjust these defaults, don't forget to adjust the trade window's. + setDefaultSize(115, 25, 375, 300); + + mCancelButton = new Button(_("Close"), "close", this); + mStoreButton = new Button(_("Store"), "store", this); + mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); + + mItems = new ItemContainer(player_node->getStorage(), 1); + mItems->addSelectionListener(this); + + mInvenScroll = new ScrollArea(mItems); + mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + mUsedSlots = toString(player_node->getStorage()->getNumberOfSlotsUsed()); + + mSlotsLabel = new gcn::Label(_("Slots: ")); + + mSlotsBar = new ProgressBar(1.0f, 100, 20, 225, 200, 25); + + setMinHeight(130); + setMinWidth(mSlotsLabel->getWidth()); + + place(0, 0, mSlotsLabel).setPadding(3); + place(1, 0, mSlotsBar, 3); + place(0, 1, mInvenScroll, 4, 4); + place(0, 5, mCancelButton); + place(2, 5, mStoreButton); + place(3, 5, mRetrieveButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, mStoreButton->getHeight()); + + loadWindowState(); + setLocationRelativeTo(getParent()); +} + +StorageWindow::~StorageWindow() +{ + delete mItems; +} + +void StorageWindow::logic() +{ + if (!isVisible()) + return; + + Window::logic(); + + if (mUsedSlots != toString(player_node->getStorage()->getNumberOfSlotsUsed())) + { + mUsedSlots = toString(player_node->getStorage()->getNumberOfSlotsUsed()); + + mSlotsBar->setProgress((float) + player_node->getStorage()->getNumberOfSlotsUsed() / mMaxSlots); + + mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots)); + } +} + +void StorageWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "close") + { + close(); + } + else if (event.getId() == "store") + { + Item *item = inventoryWindow->getSelectedItem(); + + if (!item) + return; + + if (item->getQuantity() == 1) + { + addStore(item, 1); + } + else + { + // Choose amount of items to trade + new ItemAmountWindow(AMOUNT_STORE_ADD, this, item); + } + } + else if (event.getId() == "retrieve") + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + if (item->getQuantity() == 1) + { + removeStore(item, 1); + } + else + { + // Choose amount of items to trade + new ItemAmountWindow(AMOUNT_STORE_REMOVE, this, item); + } + } +} + +void StorageWindow::mouseClicked(gcn::MouseEvent &event) +{ + Window::mouseClicked(event); + + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + Item *item = mItems->getSelectedItem(); + + if (!item) { + mRetrieveButton->setEnabled(false); + return; + } + + mRetrieveButton->setEnabled(true); + + /* Convert relative to the window coordinates to absolute screen + * coordinates. + */ + const int mx = event.getX() + getX(); + const int my = event.getY() + getY(); + viewport->showPopup(mx, my, item); + } +} + +Item* StorageWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + +void StorageWindow::addStore(Item* item, int ammount) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_MOVE_TO_STORAGE); + outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt32(ammount); +} + +void StorageWindow::removeStore(Item* item, int ammount) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CSMG_MOVE_FROM_STORAGE); + outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt32(ammount); +} + +void StorageWindow::close() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_CLOSE_STORAGE); +}
\ No newline at end of file diff --git a/src/gui/storagewindow.h b/src/gui/storagewindow.h new file mode 100644 index 00000000..35d76ffb --- /dev/null +++ b/src/gui/storagewindow.h @@ -0,0 +1,107 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef STORAGEWINDOW_H +#define STORAGEWINDOW_H + +#include "window.h" + +#include "../inventory.h" + +#include "../net/network.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> + +class Item; +class ItemContainer; +class ProgressBar; +class TextBox; + +/** + * Storage dialog. + * + * \ingroup Interface + */ +class StorageWindow : public Window, gcn::ActionListener, + gcn::SelectionListener +{ + public: + /** + * Constructor. + */ + StorageWindow(Network *network, int invSize = (STORAGE_SIZE - 1)); + + /** + * Destructor. + */ + ~StorageWindow(); + + /** + * Logic (updates buttons and weight information). + */ + void logic(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Returns the selected item. + */ + Item* getSelectedItem() const; + + void mouseClicked(gcn::MouseEvent &event); + + /** + * Add the specified ammount of the specified item to storage + */ + void addStore(Item* item, int ammount); + + /** + * Remove the specified ammount of the specified item from storage + */ + void removeStore(Item* item, int ammount); + + void close(); + + private: + Network *mNetwork; + ItemContainer *mItems; + + std::string mSlots; + std::string mUsedSlots; + gcn::Button *mCancelButton, *mStoreButton, *mRetrieveButton; + gcn::ScrollArea *mInvenScroll; + + gcn::Label *mSlotsLabel; + + ProgressBar *mSlotsBar; + + int mMaxSlots; + + bool mItemDesc; +}; + +extern StorageWindow *storageWindow; + +#endif // STORAGEWINDOW_H diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index ebcca885..243d1e79 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -215,14 +215,13 @@ void InventoryHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STORAGE_STATUS: /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. + * This is the closest we get to an "Open Storage" packet from the + * server. It always comes after the two SMSG_PLAYER_STORAGE_... + * packets that update storage contents. */ player_node->setInStorage(true); + msg->readInt16(); // Storage capacity + msg->readInt16(); // Used count break; case SMSG_PLAYER_STORAGE_ADD: diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index d99a97a5..4cc29568 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -39,6 +39,7 @@ #include "../gui/ok_dialog.h" #include "../gui/sell.h" #include "../gui/skill.h" +#include "../gui/storagewindow.h" #include "../gui/viewport.h" #include "../utils/stringutils.h" @@ -92,7 +93,8 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - current_npc = 0; + + if (storageWindow->isVisible()) storageWindow->close(); } } deathListener; } |