/*
* TMXCopy
* Copyright (C) 2007 Philipp Sehmisch
* Copyright (C) 2009 Steve Cotton
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstring>
#include <iostream>
#include <list>
#include <string.h>
#include <zlib.h>
#include <cassert>
#include <ctime>
#include "xmlutils.h"
#include "zlibutils.h"
#include "base64.h"
#include "tostring.h"
#include "map.hpp"
Map::Map(std::string filename):
mMaxGid(0)
{
std::cout<<"Loading map "<<filename<<std::endl;
//load XML tree
mXmlDoc = xmlReadFile(filename.c_str(), NULL, 0);
if (!mXmlDoc)
{
std::cerr<<"Could not load "<<filename;
throw 1;
}
xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc);
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "map")) {
std::cerr<<filename<<"is not a Tiled map file!";
throw 1;
}
mWidth = XML::getProperty(rootNode, "width", 0);
mHeight = XML::getProperty(rootNode, "height", 0);
int layerNum = 0;
for (auto node : XML::Children(rootNode))
{
if (xmlStrEqual(node->name, BAD_CAST "tileset"))
{
//add tilesets to vector of used tilesets
Tileset* tileset = new Tileset;
tileset->name = XML::getProperty(node, "name", "Unnamed");
tileset->tilewidth = XML::getProperty(node, "tilewidth", 0);
tileset->tileheight = XML::getProperty(node, "tileheight", 0);
tileset->firstgid = XML::getProperty(node, "firstgid", 0);
for (auto imageNode : XML::Children(node))
{
if (xmlStrEqual(imageNode->name, BAD_CAST "image"))
tileset->imagefile = XML::getProperty(imageNode, "source", "");
}
//add tileset to tileset list
Map::mTilesets.push_back(tileset);
}
}
for (auto node : XML::Children(rootNode))
{
if (xmlStrEqual(node->name, BAD_CAST "layer"))
{
//build layer information
std::string name = XML::getProperty(node, "name", "");
Layer* layer = new Layer(name, mWidth * mHeight);
if (
(mWidth != XML::getProperty(node, "width" , 0)) ||
(mHeight != XML::getProperty(node, "height", 0)) ||
(0 != XML::getProperty(node, "x" , 0)) ||
(0 != XML::getProperty(node, "y" , 0)))
{
std::cerr<<"Error: layer size does not match map size for layer \""<<name<<"\" in "<<filename<<std::endl;
throw 1;
}
for (auto dataNode : XML::Children(node))
{
if (!xmlStrEqual(dataNode->name, BAD_CAST "data")) continue;
std::string encoding = XML::getProperty(dataNode, "encoding", "");
std::string compression = XML::getProperty(dataNode, "compression", "");
if (encoding != "base64")
{
std::cerr<<"Layers in "<<filename<<" are not base64 encoded!";
return;
}
// Read base64 encoded map file
xmlNodePtr dataChild = dataNode->xmlChildrenNode;
if (!dataChild)
continue;
int len = strlen((const char*)dataChild->content) + 1;
unsigned char *charData = new unsigned char[len + 1];
const char *charStart = (const char*)dataChild->content;
unsigned char *charIndex = charData;
while (*charStart) {
if (*charStart != ' ' && *charStart != '\t' &&
*charStart != '\n')
{
*charIndex = *charStart;
charIndex++;
}
charStart++;
}
*charIndex = '\0';
int binLen;
unsigned char *binData =
php3_base64_decode(charData, strlen((char*)charData), &binLen);
delete[] charData;
if (binData) {
if (compression == "gzip")
{
unsigned char *inflated;
unsigned int inflatedSize =
inflateMemory(binData, binLen, inflated);
free(binData);
binData = inflated;
binLen = inflatedSize;
if (inflated == NULL)
{
std::cerr<<"Error: while decompressing layer "<<layerNum<<" in "<<filename;
throw 1;
}
}
int c = 0;
for (int i = 0; i < binLen - 3; i += 4) {
int gid = binData[i] |
binData[i + 1] << 8 |
binData[i + 2] << 16 |
binData[i + 3] << 24;
if (gid == 0)
{
layer->at(c).tileset = -1;
layer->at(c).index = 0;
}
else
{
for (int s = mTilesets.size()-1; s >= 0; s--)
{
if (mTilesets.at(s)->firstgid <= gid)
{
layer->at(c).tileset = s;
layer->at(c).index = gid - mTilesets.at(s)->firstgid;
if (mMaxGid < gid) mMaxGid = gid;
break;
}
}
}
c++;
}
free(binData);
} else {
std::cerr<<"error processing layer data in "<<filename<<std::endl;
}
}
mLayers.push_back(layer);
layerNum++;
}
}
std::cout<<"tilesets: "<<mTilesets.size()<<std::endl;
std::cout<<"layers:"<<mLayers.size()<<std::endl;
std::cout<<"largest GID:"<<mMaxGid<<std::endl<<std::endl;
}
/**
* When copying tiles from another map, add new tilesets to this map, and return the translation table.
*/
std::map<int, int> Map::addAndTranslateTilesets(const Map* srcMap)
{
std::map<int, int> translation;
translation[-1] = -1;
std::vector<Tileset*>* srcTilesets = const_cast<Map*>(srcMap)->getTilesets();
for (std::vector<Tileset*>::size_type a = 0; a < srcTilesets->size(); a++)
{
std::vector<Tileset*>::size_type b;
for (b = 0; b < mTilesets.size(); b++)
{
if (*srcTilesets->at(a) == *mTilesets.at(b))
{
break;
}
}
if (b == mTilesets.size())
{
mMaxGid += srcTilesets->at(a)->firstgid;
Tileset* destTileset = new Tileset(*srcTilesets->at(a));
destTileset->firstgid = mMaxGid;//it is possible to get some holes in the gid index this way but who cares, we got 32bit.
mTilesets.push_back(destTileset);
}
translation[a] = b;
}
return translation;
}
bool Map::overwrite( Map* srcMap,
int srcX, int srcY, int srcWidth, int srcHeight,
int destX, int destY,
const ConfigurationOptions& config)
{
//plausibility check of coordinates
bool checkPassed = true;
if (srcX + srcWidth > srcMap->getWidth()) {
std::cerr<<"Error: Area exceeds right map border of source map!"<<std::endl;
checkPassed = false;
}
if (srcY + srcHeight > srcMap->getHeight()) {
std::cerr<<"Error: Area exceeds lower map border of source map!"<<std::endl;
checkPassed = false;
}
if (destX + srcWidth > mWidth) {
std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl;
checkPassed = false;
}
if (destY + srcHeight > mHeight) {
std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl;
checkPassed = false;
}
if (!config.createMissingLayers)
{
if (config.copyLayersByOrdinal)
{
if (srcMap->getNumberOfLayers() > mLayers.size()) {
std::cerr<<"Error: Source has more layers than target map"<<std::endl
<<"(and the command-line \"create layers\" option was not used)"<<std::endl;
checkPassed = false;
}
}
else
{
for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++)
{
Layer* srcLayer = srcMap->getLayer(i);
Layer* destLayer = getLayer(srcLayer->getName());
if (!destLayer)
{
std::cerr<<"Error: target map has no layer named \""<<srcLayer->getName()<<"\""<<std::endl
<<"(and the command-line \"create layers\" option was not used)"<<std::endl;
checkPassed = false;
}
}
}
}
if (!checkPassed) return false;
std::map<int, int> translation = addAndTranslateTilesets(srcMap);
//combining layer information
for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++)
{
Layer* srcLayer = srcMap->getLayer(i);
Layer* destLayer = NULL;
if (config.copyLayersByOrdinal)
{
if (i < mLayers.size())
{
destLayer = mLayers.at(i);
}
}
else
{
destLayer = getLayer(srcLayer->getName());
}
if (!destLayer)
{
assert(config.createMissingLayers); /* Tested earlier, in the checkPassed section */
/* Generate a name for the new layer, which must be
* unique in the target map, and should be unique in
* the source map (to avoid collisions later in the
* copying process).
* Start by trying the name of the source layer.
*/
std::string name = srcLayer->getName();
if (getLayer(name))
{
int k=0;
do
{
name = "Layer" + toString(k);
k++;
} while (getLayer(name) || srcMap->getLayer(name));
}
destLayer = new Layer(name, mWidth * mHeight);
mLayers.push_back(destLayer);
std::cout<<"Created new layer "<<name<<std::endl;
}
for (int y=0; y<srcHeight; y++)
{
for (int x=0; x<srcWidth; x++)
{
int srcIndex = srcMap->getWidth() * (y + srcY) + (x + srcX);
int tgtIndex = mWidth * (y + destY) + (x + destX);
Tile tmpTile = srcLayer->at(srcIndex);
tmpTile.tileset = translation[tmpTile.tileset];
destLayer->at(tgtIndex) = tmpTile;
}
}
}
std::clog<<"copying successful!"<<std::endl;
return true;
}
bool Map::randomFill(Map* templateMap, const std::string& destLayerName,
int destX, int destY, int destWidth, int destHeight,
const ConfigurationOptions& config)
{
//plausibility check of coordinates
bool checkPassed = true;
if (destX + destWidth > mWidth)
{
std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl;
checkPassed = false;
}
if (destY + destHeight > mHeight)
{
std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl;
checkPassed = false;
}
if (destWidth < templateMap->getWidth())
{
std::cerr<<"Error: Template is wider than target area"<<std::endl;
checkPassed = false;
}
if (destWidth < templateMap->getHeight())
{
std::cerr<<"Error: Template is higher than target area"<<std::endl;
checkPassed = false;
}
if (templateMap->getNumberOfLayers() == 0)
{
std::cerr<<"Error: Template has no layers"<<std::endl;
checkPassed = false;
}
if (!config.createMissingLayers && !getLayer(destLayerName))
{
std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl
<<"(and the command-line \"create layers\" option was not used)"<<std::endl;
checkPassed = false;
}
if (!checkPassed) return false;
std::map<int, int> translation = addAndTranslateTilesets(templateMap);
Layer* destLayer = getLayer(destLayerName);
if (!destLayer)
{
destLayer = new Layer(destLayerName, mWidth * mHeight);
mLayers.push_back(destLayer);
std::cout<<"Created new layer "<<destLayerName<<std::endl;
}
/* Now generate extra tiles.
*
* After considering ways to specify the number of objects to add, I think
* the best user interface (without integrating it with Tiled) is to place
* a small number of objects each time, and have the user run the utility
* several times, reloading the map in Tiled each time until it looks
* right. Simpler than typing magic numbers in at a command prompt.
*
* This algorithm completes after a fixed number of attempts at placing an
* object; regardless of how many attempts are successful.
* For 2x1 trees, destWidth*destHeight/10 is very sparse, dW*dH/2 is dense.
*/
srand(time(NULL));
int patternsGenerated = 0;
int occupiedAreas = 0;
for (int i = destWidth*destHeight / 10; i > 0; i--)
{
/* Pick a random location, with enough tiles left and down from it to
* fit the template in (the +1 is because it starts on tile (x,y))
*/
int x = destX + (rand() % (destWidth - templateMap->getWidth () + 1));
int y = destY + (rand() % (destHeight - templateMap->getHeight() + 1));
bool areaIsClear = true;
for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++)
{
for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++)
{
if (! destLayer->getTile(x+loop_x, y+loop_y, mWidth).empty())
{
areaIsClear = false;
}
}
}
if (areaIsClear)
{
int p = rand() % templateMap->getNumberOfLayers();
Layer* srcLayer = templateMap->getLayer(p);
for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++)
{
for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++)
{
Tile& srcTile = srcLayer->getTile(loop_x, loop_y, templateMap->getWidth());
Tile& destTile = destLayer->getTile(x+loop_x, y+loop_y, mWidth);
destTile.tileset = translation[srcTile.tileset];
destTile.index = srcTile.index;
}
}
patternsGenerated++;
}
else
{
occupiedAreas++;
}
}
std::clog<<"Generated " << patternsGenerated << " new objects" <<std::endl;
(void) occupiedAreas; // Unused at the moment, but keep it without a compiler warning about unused variables
return true;
}
bool Map::translateAllLayers(Map* templateMap, const std::string& destLayerName,
const ConfigurationOptions& config)
{
bool checkPassed = true;
if (templateMap->getNumberOfLayers() != 2)
{
std::cerr<<"Error: template should have exactly 2 layers"<<std::endl;
checkPassed = false;
}
if (!config.createMissingLayers && !getLayer(destLayerName))
{
std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl
<<"(and the command-line \"create layers\" option was not used)"<<std::endl;
checkPassed = false;
}
if (!checkPassed) return false;
//TODO This will unnecessarily add tilesets that are in the template but
//not used in the main map
std::map<int, int> tilesetTranslation = addAndTranslateTilesets(templateMap);
//Lacking a better name, we'll say this is translating visible layers to collision
std::map<Tile, Tile> collisionTranslation;
Layer* fromLayer = templateMap->getLayer(0);
Layer* toLayer = templateMap->getLayer(1);
for (int xy = (templateMap->getWidth() * templateMap->getHeight() -1);
xy >= 0; xy--)
{
Tile fromTile = fromLayer->at(xy);
Tile toTile = toLayer->at(xy);
if (!fromTile.empty())
{
fromTile.tileset = tilesetTranslation[fromTile.tileset];
toTile.tileset = tilesetTranslation[toTile.tileset];
collisionTranslation[fromTile] = toTile;
}
}
/* Now apply that template to the game map */
Layer* destLayer = getLayer(destLayerName);
if (!destLayer)
{
destLayer = new Layer(destLayerName, mWidth * mHeight);
mLayers.push_back(destLayer);
std::cout<<"Created new layer "<<destLayerName<<std::endl;
}
for (std::vector<Layer*>::iterator layer = mLayers.begin();
layer != mLayers.end();
layer++)
{
if ((*layer)->getName() == destLayerName)
continue;
for (int xy = mWidth * mHeight -1; xy >= 0; xy--)
{
Tile& fromTile = (*layer)->at(xy);
Tile& toTile = destLayer->at(xy);
std::map<Tile,Tile>::iterator iteratedTile = collisionTranslation.find(fromTile);
if (iteratedTile != collisionTranslation.end())
{
toTile = (*iteratedTile).second;
}
}
}
return true;
}
int Map::save(std::string filename)
{
//remove old tileset and layer information in XML tree
xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc);
std::list<xmlNodePtr> toRemove;
for (auto node : XML::Children(rootNode))
{
if ( xmlStrEqual(node->name, BAD_CAST "tileset")
|| xmlStrEqual(node->name, BAD_CAST "layer"))
{
toRemove.push_back(node);
}
}
while (!toRemove.empty())
{
xmlUnlinkNode(toRemove.back());
xmlFreeNode(toRemove.back());
toRemove.pop_back();
}
//TODO: reorganize GIDs
//add new tileset information to XML tree
for (size_t i = 0; i< mTilesets.size(); i++)
{
xmlNodePtr newNode;
xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " "));
newNode = xmlNewNode(NULL, BAD_CAST "tileset");
xmlNewProp(newNode, BAD_CAST "name", BAD_CAST mTilesets.at(i)->name.c_str());
xmlNewProp(newNode, BAD_CAST "firstgid", BAD_CAST toString(mTilesets.at(i)->firstgid).c_str());
xmlNewProp(newNode, BAD_CAST "tilewidth", BAD_CAST toString(mTilesets.at(i)->tilewidth).c_str());
xmlNewProp(newNode, BAD_CAST "tileheight", BAD_CAST toString(mTilesets.at(i)->tileheight).c_str());
xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlNodePtr imageNode = xmlNewNode(NULL, BAD_CAST "image");
xmlNewProp(imageNode, BAD_CAST "source", BAD_CAST mTilesets.at(i)->imagefile.c_str());
xmlAddChild(newNode, imageNode);
xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlAddChild(rootNode, newNode);
xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n"));
}
//add new layer information to XML tree
for (size_t i = 0; i < mLayers.size(); i++)
{
//lay out layer information in binary
unsigned char* binData = (unsigned char*)malloc(mWidth * mHeight * 4);
for (int a=0; a < mWidth * mHeight; a++)
{
Tile tile = mLayers.at(i)->at(a);
int ldata;
if (tile.tileset != -1)
{
ldata = tile.index + mTilesets.at(tile.tileset)->firstgid;
} else {
ldata = 0;
}
binData[a * 4 + 0] = (ldata & 0x000000ff);
binData[a * 4 + 1] = (ldata & 0x0000ff00) >> 8;
binData[a * 4 + 2] = (ldata & 0x00ff0000) >> 16;
binData[a * 4 + 3] = (ldata & 0xff000000) >> 24;
}
//GZIP layer information
/*
unsigned char* gzipData = (unsigned char*)malloc((mWidth * mHeight * 4) + 128);
unsigned int gzipLen;
compressMemory (binData, (mWidth * mHeight * 4) + 128, gzipData, gzipLen);
free (binData);
std::cout<<"GZIP length: "<<gzipLen<<std::endl;
*/
//encode layer information in base64
unsigned char* base64Data;
int base64len;
//base64Data = php3_base64_encode(gzipData, gzipLen, &base64len);
base64Data = php3_base64_encode(binData, (mWidth * mHeight * 4), &base64len);
//free(gzipData);
xmlNodePtr newNode;
xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " "));
newNode = xmlNewNode(NULL, BAD_CAST "layer");
xmlNewProp(newNode, BAD_CAST "name", BAD_CAST (mLayers.at(i)->getName()).c_str());
xmlNewProp(newNode, BAD_CAST "width", BAD_CAST toString(mWidth).c_str());
xmlNewProp(newNode, BAD_CAST "height", BAD_CAST toString(mHeight).c_str());
xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlNodePtr dataNode = xmlNewNode(NULL, BAD_CAST "data");
xmlNewProp(dataNode, BAD_CAST "encoding", BAD_CAST "base64");
//xmlNewProp(dataNode, BAD_CAST "compression", BAD_CAST "gzip");
xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST base64Data));
xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlAddChild(newNode, dataNode);
xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
xmlAddChild(rootNode, newNode);
xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n"));
free(base64Data);
free(binData);
}
//save XML tree
int retval = xmlSaveFile(filename.c_str(), mXmlDoc);
if (retval == -1)
{
std::cerr<<"Could not write outfile "<<filename<<std::endl;
return false;
}
else
{
std::cout<<"File saved successfully to "<<filename<<std::endl;
return true;
}
}
Layer* Map::getLayer(std::string name)
{
for (std::vector<Layer*>::iterator layer = mLayers.begin();
layer != mLayers.end();
layer++)
{
if ((*layer)->getName() == name)
return *layer;
}
return NULL;
}
Map::~Map()
{
for (std::vector<Layer*>::iterator layer = mLayers.begin();
layer != mLayers.end();
layer++)
{
delete *layer;
}
for (std::vector<Tileset*>::iterator tileset = mTilesets.begin();
tileset != mTilesets.end();
tileset++)
{
delete *tileset;
}
xmlFreeDoc(mXmlDoc);
}