/*
* The Mana World
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "particleemitter.h"
#include "animationparticle.h"
#include "imageparticle.h"
#include "log.h"
#include "particle.h"
#include "resources/animation.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
#include <cmath>
#define SIN45 0.707106781f
#define DEG_RAD_FACTOR 0.017453293f
ParticleEmitter::ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map):
mOutputPauseLeft(0),
mParticleImage(0)
{
mMap = map;
mParticleTarget = target;
//initializing default values
mParticlePosX.set(0.0f);
mParticlePosY.set(0.0f);
mParticlePosZ.set(0.0f);
mParticleAngleHorizontal.set(0.0f);
mParticleAngleVertical.set(0.0f);
mParticlePower.set(0.0f);
mParticleGravity.set(0.0f);
mParticleRandomness.set(0);
mParticleBounce.set(0.0f);
mParticleFollow = false;
mParticleAcceleration.set(0.0f);
mParticleDieDistance.set(-1.0f);
mParticleMomentum.set(1.0f);
mParticleLifetime.set(-1);
mParticleFadeOut.set(0);
mParticleFadeIn.set(0);
mOutput.set(1);
mOutputPause.set(0);
mParticleAlpha.set(1.0f);
for_each_xml_child_node(propertyNode, emitterNode)
{
if (xmlStrEqual(propertyNode->name, BAD_CAST "property"))
{
std::string name = XML::getProperty(propertyNode, "name", "");
if (name == "position-x")
{
mParticlePosX = readMinMax(propertyNode, 0.0f);
}
else if (name == "position-y")
{
mParticlePosY = readMinMax(propertyNode, 0.0f);
mParticlePosY.minVal *= SIN45;
mParticlePosY.maxVal *= SIN45;
}
else if (name == "position-z")
{
mParticlePosZ = readMinMax(propertyNode, 0.0f);
mParticlePosZ.minVal *= SIN45;
mParticlePosZ.maxVal *= SIN45;
}
else if (name == "image")
{
std::string image = XML::getProperty(propertyNode, "value", "");
// Don't leak when multiple images are defined
if (image != "" && !mParticleImage)
{
ResourceManager *resman = ResourceManager::getInstance();
mParticleImage = resman->getImage(image);
}
}
else if (name == "horizontal-angle")
{
mParticleAngleHorizontal = readMinMax(propertyNode, 0.0f);
mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR;
mParticleAngleHorizontal.maxVal *= DEG_RAD_FACTOR;
}
else if (name == "vertical-angle")
{
mParticleAngleVertical = readMinMax(propertyNode, 0.0f);
mParticleAngleVertical.minVal *= DEG_RAD_FACTOR;
mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR;
}
else if (name == "power")
{
mParticlePower = readMinMax(propertyNode, 0.0f);
}
else if (name == "gravity")
{
mParticleGravity = readMinMax(propertyNode, 0.0f);
}
else if (name == "randomnes" || name == "randomness") // legacy bug
{
mParticleRandomness = readMinMax(propertyNode, 0);
}
else if (name == "bounce")
{
mParticleBounce = readMinMax(propertyNode, 0.0f);
}
else if (name == "lifetime")
{
mParticleLifetime = readMinMax(propertyNode, 0);
mParticleLifetime.minVal += 1;
}
else if (name == "output")
{
mOutput = readMinMax(propertyNode, 0);
mOutput.maxVal +=1;
}
else if (name == "output-pause")
{
mOutputPause = readMinMax(propertyNode, 0);
mOutputPauseLeft = mOutputPause.value();
}
else if (name == "acceleration")
{
mParticleAcceleration = readMinMax(propertyNode, 0.0f);
}
else if (name == "die-distance")
{
mParticleDieDistance = readMinMax(propertyNode, 0.0f);
}
else if (name == "momentum")
{
mParticleMomentum = readMinMax(propertyNode, 1.0f);
}
else if (name == "fade-out")
{
mParticleFadeOut = readMinMax(propertyNode, 0);
}
else if (name == "fade-in")
{
mParticleFadeIn = readMinMax(propertyNode, 0);
}
else if (name == "alpha")
{
mParticleAlpha = readMinMax(propertyNode, 1.0f);
}
else if (name == "follow-parent")
{
mParticleFollow = true;
}
else
{
logger->log("Particle Engine: Warning, unknown emitter property \"%s\"",
name.c_str()
);
}
}
else if (xmlStrEqual(propertyNode->name, BAD_CAST "emitter"))
{
ParticleEmitter newEmitter(propertyNode, mParticleTarget, map);
mParticleChildEmitters.push_back(newEmitter);
}
else if (xmlStrEqual(propertyNode->name, BAD_CAST "animation"))
{
ImageSet *imageset = ResourceManager::getInstance()->getImageSet(
XML::getProperty(propertyNode, "imageset", ""),
XML::getProperty(propertyNode, "width", 0),
XML::getProperty(propertyNode, "height", 0)
);
// Get animation frames
for_each_xml_child_node(frameNode, propertyNode)
{
int delay = XML::getProperty(frameNode, "delay", 0);
int offsetX = XML::getProperty(frameNode, "offsetX", 0);
int offsetY = XML::getProperty(frameNode, "offsetY", 0);
offsetY -= imageset->getHeight() - 32;
offsetX -= imageset->getWidth() / 2 - 16;
if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
{
int index = XML::getProperty(frameNode, "index", -1);
if (index < 0)
{
logger->log("No valid value for 'index'");
continue;
}
Image *img = imageset->get(index);
if (!img)
{
logger->log("No image at index %d", index);
continue;
}
mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
}
else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
{
int start = XML::getProperty(frameNode, "start", -1);
int end = XML::getProperty(frameNode, "end", -1);
if (start < 0 || end < 0)
{
logger->log("No valid value for 'start' or 'end'");
continue;
}
while (end >= start)
{
Image *img = imageset->get(start);
if (!img)
{
logger->log("No image at index %d", start);
continue;
}
mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
start++;
}
}
else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
{
mParticleAnimation.addTerminator();
}
} // for frameNode
}
}
}
ParticleEmitter::ParticleEmitter(const ParticleEmitter &o)
{
*this = o;
}
ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter &o)
{
mParticlePosX = o.mParticlePosX;
mParticlePosY = o.mParticlePosY;
mParticlePosZ = o.mParticlePosZ;
mParticleAngleHorizontal = o.mParticleAngleHorizontal;
mParticleAngleVertical = o.mParticleAngleVertical;
mParticlePower = o.mParticlePower;
mParticleGravity = o.mParticleGravity;
mParticleRandomness = o.mParticleRandomness;
mParticleBounce = o.mParticleBounce;
mParticleFollow = o.mParticleFollow;
mParticleTarget = o.mParticleTarget;
mParticleAcceleration = o.mParticleAcceleration;
mParticleDieDistance = o.mParticleDieDistance;
mParticleMomentum = o.mParticleMomentum;
mParticleLifetime = o.mParticleLifetime;
mParticleFadeOut = o.mParticleFadeOut;
mParticleFadeIn = o.mParticleFadeIn;
mParticleAlpha = o.mParticleAlpha;
mMap = o.mMap;
mOutput = o.mOutput;
mOutputPause = o.mOutputPause;
mParticleImage = o.mParticleImage;
mParticleAnimation = o.mParticleAnimation;
mParticleChildEmitters = o.mParticleChildEmitters;
mOutputPauseLeft = 0;
if (mParticleImage) mParticleImage->incRef();
return *this;
}
ParticleEmitter::~ParticleEmitter()
{
if (mParticleImage) mParticleImage->decRef();
}
template <typename T> MinMax<T>
ParticleEmitter::readMinMax(xmlNodePtr propertyNode, T def)
{
MinMax<T> retval;
def = (T) XML::getFloatProperty(propertyNode, "value", (double) def);
retval.set((T) XML::getFloatProperty(propertyNode, "min", (double) def),
(T) XML::getFloatProperty(propertyNode, "max", (double) def));
return retval;
}
std::list<Particle *>
ParticleEmitter::createParticles()
{
std::list<Particle *> newParticles;
if (mOutputPauseLeft > 0)
{
mOutputPauseLeft--;
return newParticles;
}
mOutputPauseLeft = mOutputPause.value();
for (int i = mOutput.value(); i > 0; i--)
{
// Limit maximum particles
if (Particle::particleCount > Particle::maxCount) break;
Particle *newParticle;
if (mParticleImage)
{
newParticle = new ImageParticle(mMap, mParticleImage);
}
else if (mParticleAnimation.getLength() > 0)
{
Animation *newAnimation = new Animation(mParticleAnimation);
newParticle = new AnimationParticle(mMap, newAnimation);
}
else
{
newParticle = new Particle(mMap);
}
newParticle->setPosition(
mParticlePosX.value(),
mParticlePosY.value(),
mParticlePosZ.value());
float angleH = mParticleAngleHorizontal.value();
float angleV = mParticleAngleVertical.value();
float power = mParticlePower.value();
newParticle->setVelocity(
cos(angleH) * cos(angleV) * power,
sin(angleH) * cos(angleV) * power,
sin(angleV) * power);
newParticle->setRandomness(mParticleRandomness.value());
newParticle->setGravity(mParticleGravity.value());
newParticle->setBounce(mParticleBounce.value());
newParticle->setFollow(mParticleFollow);
newParticle->setDestination(mParticleTarget,
mParticleAcceleration.value(),
mParticleMomentum.value()
);
newParticle->setDieDistance(mParticleDieDistance.value());
newParticle->setLifetime(mParticleLifetime.value());
newParticle->setFadeOut(mParticleFadeOut.value());
newParticle->setFadeIn(mParticleFadeIn.value());
newParticle->setAlpha(mParticleAlpha.value());
for (std::list<ParticleEmitter>::iterator i = mParticleChildEmitters.begin();
i != mParticleChildEmitters.end();
i++)
{
newParticle->addEmitter(new ParticleEmitter(*i));
}
newParticles.push_back(newParticle);
}
return newParticles;
}