/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/npchandler.h"
#include "actorspritemanager.h"
#include "event.h"
#include "localplayer.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "utils/stringutils.h"
extern Net::NpcHandler *npcHandler;
static void parseMenu(Event &event, const std::string &options)
{
std::istringstream iss(options);
int count = 0;
std::string tmp;
while (getline(iss, tmp, ':'))
{
count++;
event.setString("choice" + toString(count), tmp);
}
event.setInt("choiceCount", count);
}
namespace TmwAthena {
NpcHandler::NpcHandler()
{
static const uint16_t _messages[] = {
SMSG_NPC_CHOICE,
SMSG_NPC_MESSAGE,
SMSG_NPC_NEXT,
SMSG_NPC_CLOSE,
SMSG_NPC_COMMAND,
SMSG_NPC_INT_INPUT,
SMSG_NPC_STR_INPUT,
0
};
handledMessages = _messages;
npcHandler = this;
}
void NpcHandler::handleMessage(MessageIn &msg)
{
if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE)
{
msg.readInt16(); // length
}
int npcId = msg.readInt32();
switch (msg.getId())
{
case SMSG_NPC_CHOICE:
{
Event event { Event::Menu };
event.setInt("id", npcId);
parseMenu(event, msg.readString(msg.getLength() - 8));
event.trigger(Event::NpcChannel);
break;
}
case SMSG_NPC_MESSAGE:
{
Event event { Event::Message };
event.setInt("id", npcId);
event.setString("text", msg.readString(msg.getLength() - 8));
event.trigger(Event::NpcChannel);
break;
}
case SMSG_NPC_CLOSE:
{
// Show the close button
Event event { Event::Close };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
case SMSG_NPC_COMMAND:
{
auto command = msg.readInt16();
msg.readInt32(); // id
msg.readInt16(); // x
msg.readInt16(); // y
switch (command)
{
case NPC_CLOSE_DIALOG:
{
Event event { Event::CloseDialog };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
case NPC_CLEAR_DIALOG:
{
Event event { Event::ClearDialog };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
}
break;
}
case SMSG_NPC_NEXT:
{
// Show the next button
Event event { Event::Next };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
case SMSG_NPC_INT_INPUT:
{
// Request for an integer
Event event { Event::IntegerInput };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
case SMSG_NPC_STR_INPUT:
{
// Request for a string
Event event { Event::StringInput };
event.setInt("id", npcId);
event.trigger(Event::NpcChannel);
break;
}
}
if (local_player->getCurrentAction() != Being::SIT)
local_player->setAction(Being::STAND);
}
void NpcHandler::startShopping(int beingId)
{
// TODO
}
void NpcHandler::buy(int beingId)
{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(0); // Buy
}
void NpcHandler::sell(int beingId)
{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(1); // Sell
}
void NpcHandler::buyItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(amount);
outMsg.writeInt16(itemId);
}
void NpcHandler::sellItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(itemId + INVENTORY_OFFSET);
outMsg.writeInt16(amount);
}
void NpcHandler::endShopping(int beingId)
{
// TODO
}
void NpcHandler::talk(int npcId)
{
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(npcId);
outMsg.writeInt8(0); // Unused
}
void NpcHandler::nextDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcId);
}
void NpcHandler::closeDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
}
void NpcHandler::menuSelect(int npcId, int choice)
{
MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(npcId);
outMsg.writeInt8(choice);
}
void NpcHandler::integerInput(int npcId, int value)
{
MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(npcId);
outMsg.writeInt32(value);
}
void NpcHandler::stringInput(int npcId, const std::string &value)
{
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(value.length() + 9);
outMsg.writeInt32(npcId);
outMsg.writeString(value, value.length());
outMsg.writeInt8(0); // Prevent problems with string reading
}
void NpcHandler::sendLetter(int npcId, const std::string &recipient,
const std::string &text)
{
//NOTE: eA doesn't have letters
}
} // namespace TmwAthena