/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INVENTORYHANDLER_H
#define INVENTORYHANDLER_H
#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "position.h"
#include <iosfwd>
namespace Net {
// Default positions of the boxes, 2nd dimension is X and Y respectively.
const int fallBackBoxesPosition[][2] = {
{ 90, 40 }, // EQUIP_TORSO_SLOT
{ 8, 78 }, // EQUIP_GLOVES_SLOT
{ 70, 0 }, // EQUIP_HEAD_SLOT
{ 50, 208 }, // EQUIP_LEGS_SLOT
{ 90, 208 }, // EQUIP_FEET_SLOT
{ 8, 168 }, // EQUIP_RING1_SLOT
{ 129, 168 }, // EQUIP_RING2_SLOT
{ 50, 40 }, // EQUIP_NECK_SLOT
{ 8, 123 }, // EQUIP_FIGHT1_SLOT
{ 129, 123 }, // EQUIP_FIGHT2_SLOT
{ 129, 78 } // EQUIP_PROJECTILE_SLOT
};
const std::string fallBackBoxesBackground[] = {
"equip-box-chest.png",
"equip-box-hands.png",
"equip-box-head.png",
"equip-box-legs.png",
"equip-box-feet.png",
"equip-box-ring.png",
"equip-box-ring.png",
"equip-box-neck.png",
"equip-box-weapon.png",
"equip-box-shield.png",
"equip-box-ammo.png"
};
static const std::string empty = std::string();
class InventoryHandler
{
public:
virtual ~InventoryHandler() {}
virtual bool canSplit(const Item *item) = 0;
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0;
virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0;
virtual unsigned int getVisibleSlotsNumber() const
{ return 0; }
virtual Equipment::Backend *getEquipmentBackend() = 0;
virtual Position getBoxPosition(unsigned int slotIndex) const
{
if (slotIndex < (sizeof(fallBackBoxesPosition)
/ sizeof(fallBackBoxesPosition[0][0])))
return Position(fallBackBoxesPosition[slotIndex][0],
fallBackBoxesPosition[slotIndex][1]);
return Position(0,0);
}
virtual const std::string& getBoxBackground(unsigned int slotIndex) const
{
if (slotIndex < sizeof(fallBackBoxesBackground))
return fallBackBoxesBackground[slotIndex];
return empty; // The empty string
}
};
} // namespace Net
#endif // INVENTORYHANDLER_H